Пример #1
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        // TODO: add default values

        public ShaderParameter(string parameterName, string registerName, HLSLType type, RenderMethodExtern renderMethodExtern = RenderMethodExtern.none, ShaderParameterFlags flags = ShaderParameterFlags.None)
        {
            ParameterName      = parameterName;
            RegisterName       = registerName;
            CodeType           = type;
            RegisterType       = GetRegisterType(type);
            RenderMethodExtern = renderMethodExtern;
            Flags = flags;
        }
Пример #2
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 public void AddFloat4ColorVertexParameter(string parameterName, RenderMethodExtern rmExtern = RenderMethodExtern.none)
 {
     Parameters.Add(new ShaderParameter(parameterName, parameterName, HLSLType.Float4, rmExtern, (ShaderParameterFlags.IsVertexShader | ShaderParameterFlags.IsColor)));
 }
Пример #3
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 public void AddSamplerVertexParameter(string parameterName, RenderMethodExtern rmExtern = RenderMethodExtern.none)
 {
     Parameters.Add(new ShaderParameter(parameterName, parameterName, HLSLType.sampler2D, rmExtern, ShaderParameterFlags.IsVertexShader));
     Parameters.Add(new ShaderParameter(parameterName, parameterName + "_xform", HLSLType.Xform_2d, rmExtern, ShaderParameterFlags.IsVertexShader));
 }
Пример #4
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        //
        // Vertex shader parameters easy add methods
        //

        public void AddSamplerWithoutXFormVertexParameter(string parameterName, RenderMethodExtern rmExtern = RenderMethodExtern.none)
        {
            Parameters.Add(new ShaderParameter(parameterName, parameterName, HLSLType.sampler2D, rmExtern, ShaderParameterFlags.IsVertexShader));
        }
Пример #5
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 public void AddIntegerParameter(string parameterName, RenderMethodExtern rmExtern = RenderMethodExtern.none)
 {
     Parameters.Add(new ShaderParameter(parameterName, parameterName, HLSLType.Int, rmExtern));
 }
Пример #6
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 public void AddFloat3ColorParameter(string parameterName, RenderMethodExtern rmExtern = RenderMethodExtern.none)
 {
     Parameters.Add(new ShaderParameter(parameterName, parameterName, HLSLType.Float3, rmExtern, ShaderParameterFlags.IsColor));
 }
Пример #7
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 public void AddXFormOnlyParameter(string parameterName, RenderMethodExtern rmExtern = RenderMethodExtern.none)
 {
     Parameters.Add(new ShaderParameter(parameterName, parameterName + "_xform", HLSLType.Xform_2d, rmExtern, ShaderParameterFlags.IsXFormOnly));
 }
Пример #8
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 public void AddIntegerVertexParameter(string parameterName, RenderMethodExtern rmExtern = RenderMethodExtern.none)
 {
     Parameters.Add(new ShaderParameter(parameterName, parameterName, HLSLType.Int, rmExtern, ShaderParameterFlags.IsVertexShader));
 }
Пример #9
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 public void AddCategoryVertexParameter(string parameterName, RenderMethodExtern rmExtern = RenderMethodExtern.none)
 {
     Parameters.Add(new ShaderParameter(parameterName, "category_" + parameterName, HLSLType.Float4, rmExtern, ShaderParameterFlags.IsVertexShader | ShaderParameterFlags.IsCategory));
 }
Пример #10
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 public void AddPrefixedFloat4VertexParameter(string parameterName, string prefix, RenderMethodExtern rmExtern = RenderMethodExtern.none)
 {
     Parameters.Add(new ShaderParameter(parameterName, prefix + parameterName, HLSLType.Float4, rmExtern, ShaderParameterFlags.IsVertexShader));
 }