Пример #1
0
 /// <summary>
 /// If the material uses LC_Shader, comunicates the information required.
 /// </summary>
 protected void SetRenderMaterial()
 {
     // If RenderMaterial uses LC_Shader
     RenderMaterial.SetInt("LC_RenderType", (int)RenderType);
     if (RenderType != LC_Terrain_RenderType.DEFAULT_UVs)
     {
         RenderMaterial.SetFloat("minHeight", transform.position.y);
         RenderMaterial.SetFloat("maxHeight", transform.position.y + MaxHeight);
         RenderMaterial.SetInt("numColors", HeightShaderColors.Length);
         RenderMaterial.SetColorArray("colors", HeightShaderColors);
     }
 }