Пример #1
0
    Results PlayCard(int index)
    {
        Results res = Results.Nothing;

        if (Cards[index].value == localDesk.discardPile.Cards[localDesk.discardPile.Cards.Count - 1].value ||
            Cards[index].color == localDesk.discardPile.Cards[localDesk.discardPile.Cards.Count - 1].color ||
            Cards[index].color == CardColor.Any)
        {
#if true
            Debug.Log(Cards[index].value);
            switch (Cards[index].value)
            {
            case "CC":
                //1) Создание пустого объекта ChangeColor в нём создаёшь 4 карты разного цвета с соответствующими названиями red blue yellow green через RenderMaster
                //2) Вызов ChooseController от owner "ChangeColor"
                //3) результат ChooseController должен вернуть либо ничего либо цвет
                CardColor colorPick;
                RenderMaster.RenderChangeColor(new Vector3(0, 0, 0), true);
                ChooseController(changeColor.name, Type.Hand);

                break;

            case "2Cards":
                res = Results.TakeCards;
                break;

            case "CD":
                res = Results.ChangeDir;
                break;

            case "Skip":
                res = Results.Skip;
                break;

            case "4Cards":
#warning Здесь надо дополнительно использовать код из СС.
                res = Results.TakeCards;
                break;

            default:
                res = Results.NextPlayer;
                break;
            }
#endif
            int error = GiveCard(localDesk.discardPile, index, true);
            if (error == 0)
            {
                if (Cards.Count == 0)
                {
                    return(Results.Victory);
                }
            }
            return(res);
        }
        else
        {
            Debug.Log("Incorrect");
            return(Results.Nothing);
        }
    }
Пример #2
0
    public void Render(int shift = 0, bool flip = false)
    {
        Quaternion quat = Quaternion.AngleAxis(flip ? 50 : 230, new Vector3(1, 0, 0));

        quat *= Quaternion.AngleAxis(180, new Vector3(0, 0, 1));
        RenderMaster.Render(this, new Vector3(21 - shift * 1.3f, 0, 50), quat);
    }
    private void Start()
    {
        main    = this;
        diagram = new Euclid.Construction("Assets/Custom/Scripts/Constructions/demo.euclid");

        Render();
    }
Пример #4
0
    public bool Render()
    {
        RenderMaster.Render(this, new Vector3(0, 0, 0));

        /*float x = 2.5f;
         *      float y = 2 * x;
         *      float z = x;
         * GameObject handCard;
         * for(int i = 0; i < localDeck.Cards.Count; ++i)
         * {
         *  if (!localDeck.Cards[i].isOnScreen)
         *  {
         *      handCard = (GameObject)GameObject.Instantiate(Resources.Load("FPC/PlayingCards_" + localDeck.Cards[i].value + localDeck.Cards[i].GetSuit())); //скачал бесплатные карты
         *                      handCard.transform.position = new Vector3(z - x * localDeck.Cards.Count + y * i, -5.5f, 31f - 0.1f * i) + obj.transform.position;
         *      handCard.transform.rotation *= Quaternion.AngleAxis(-90, new Vector3(1, 0, 0)); //повернул на -90 по оси X
         *      handCard.transform.localScale += new Vector3(60, 60, 0); //увеличил в 60 раз
         *
         *      localDeck.Cards[i].gameobj = handCard;
         *      localDeck.Cards[i].isOnScreen = true;
         *                      handCard.gameObject.transform.SetParent(obj.transform);
         *      //Debug.Log(Cards[i].value + " " + Cards[i].type);
         *  }
         *  else
         *  {
         *      localDeck.Cards[i].gameobj.transform.position = new Vector3(z - x * localDeck.Cards.Count + y * i, -5.5f, 31f - 0.1f * i);
         *  }
         * }
         *      isNewCards = false;
         */
        return(true);
    }
Пример #5
0
 void RenderCard()
 {
     //(2.5f - 2.5f * Cards.Count + 5 * i, -5.5f, 31f - 0.1f * i);
     RenderMaster.Render(this, new Vector3(0, 0, 0));
 }