Пример #1
0
        public override RenderFrame GetRenderFrame(RenderContext context)
        {
            // Get the relative frame
            var relativeFrame = context.Tags.Get(RelativeSizeSource == RenderFrameRelativeMode.Current ? RenderFrame.Current : SceneGraphicsLayer.Master);

            // Check if we need to resize it
            if (currentFrame != null && (currentFrame.Descriptor != Descriptor || currentFrame.CheckIfResizeRequired(relativeFrame)))
            {
                Dispose();
            }

            // Allocate the render frame if necessary
            // TODO: Should we use allocated shared textures from RenderContext?
            return(currentFrame ?? (currentFrame = RenderFrame.New(context.GraphicsDevice, Descriptor, relativeFrame)));
        }