/// <inheritdoc/> protected override void InitializeCore() { base.InitializeCore(); renderEffectKey = RenderEffectKey; renderParticleNodeKey = RenderData.CreateRenderKey <RenderAttributesPerNode>(); // The offset starts with the first element in the buffer perViewCBufferOffset = CreateViewCBufferOffsetSlot(ParticleUtilitiesKeys.ViewMatrix.Name); perMaterialDescriptorSetSlot = GetOrCreateEffectDescriptorSetSlot("PerMaterial"); }