Пример #1
0
        private static void OnGameLoad(EventArgs args)
        {
            if (!ThreshInGame())
            {
                return;
            }

            Menu = new Menu("AutoLantern", "AutoLantern", true);
            Menu.AddItem(new MenuItem("Auto", "Auto-Lantern at Low HP").SetValue(true));
            Menu.AddItem(new MenuItem("Low", "Low HP Percent").SetValue(new Slider(20, 10, 50)));
            Menu.AddItem(new MenuItem("Hotkey", "Hotkey").SetValue(new KeyBind(32, KeyBindType.Press)));
            Menu.AddItem(new MenuItem("Draw", "Draw Helper Text").SetValue(true));
            Menu.AddToMainMenu();

            LanternText = new Render.Text(
                "Click Lantern", Drawing.Width / 2 - Drawing.Width / 3, Drawing.Height / 2 + Drawing.Height / 3, 28,
                Color.Red, "Verdana")
            {
                VisibleCondition = sender => Menu.Item("Draw").IsActive()
            };

            LanternText.Add();

            Game.OnUpdate += OnGameUpdate;
            Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
        }
Пример #2
0
        public HeroHudImage(string name)
        {
            this.HeroSprite = new Render.Sprite(ImageLoader.Load(name), new Vector2(0, 0))
            {
                Scale            = new Vector2(0.38f, 0.38f),
                Visible          = true,
                VisibleCondition = delegate { return(HudVariables.ShouldBeVisible); },
            };

            this.SSSprite = new Render.Sprite(Resources.SSCircle, new Vector2(0, 0))
            {
                Scale   = new Vector2(0.38f, 0.38f),
                Visible = true,
            };

            this.SSText = new Render.Text(new Vector2(0, 0), "", 26, SharpDX.Color.White)
            {
                Visible  = true,
                Centered = true
            };

            //image.GrayScale();
            HeroSprite.Add(1);
            SSSprite.Add(2);
            SSText.Add(3);
        }
Пример #3
0
      private static void OnGameLoad(EventArgs args)
        {

            if (Player.ChampionName != "Riven") return;
            Game.PrintChat("Hoola Riven - Loaded Successfully, Good Luck! :):)");
            Q = new Spell(SpellSlot.Q);
            W = new Spell(SpellSlot.W);
            E = new Spell(SpellSlot.E, 300);
            R = new Spell(SpellSlot.R, 900);
            R.SetSkillshot(0.25f, 45, 1600, false, SkillshotType.SkillshotCone);

            OnMenuLoad();


            Timer = new Render.Text("Q Expiry =>  " + ((double)(LastQ - Utils.GameTimeTickCount + 3800) / 1000).ToString("0.0"), (int)Drawing.WorldToScreen(Player.Position).X - 140, (int)Drawing.WorldToScreen(Player.Position).Y + 10, 30, Color.MidnightBlue, "calibri");
            Timer2 = new Render.Text("R Expiry =>  " + (((double)LastR - Utils.GameTimeTickCount + 15000) / 1000).ToString("0.0"), (int)Drawing.WorldToScreen(Player.Position).X - 60, (int)Drawing.WorldToScreen(Player.Position).Y + 10, 30, Color.IndianRed, "calibri");

            Game.OnUpdate += OnTick;
            Drawing.OnDraw += Drawing_OnDraw;
            Drawing.OnEndScene += Drawing_OnEndScene;
            Obj_AI_Base.OnProcessSpellCast += OnCast;
            Obj_AI_Base.OnDoCast += OnDoCast;
            Obj_AI_Base.OnDoCast += OnDoCastLC;
            Obj_AI_Base.OnPlayAnimation += OnPlay;
            Obj_AI_Base.OnProcessSpellCast += OnCasting;
            Interrupter2.OnInterruptableTarget += Interrupt;
        }
Пример #4
0
 public ChampSkin(int id, String name)
 {
     Id   = id;
     Name = new Render.Text(0, 0, name, 18, SharpDX.Color.Orange);
     Name.PositionUpdate = delegate
     {
         if (SpriteInfoSmall == null || SpriteInfoSmall.Sprite == null || SpriteInfoBig.Sprite == null)
         {
             return(new Vector2(-50, -50));
         }
         if (SkinChangerMisc.GetMenuItem("SAssembliesMiscsSkinChangerSkinNameSplash").GetValue <bool>())
         {
             return(new Vector2(SpriteInfoBig.Sprite.Position.X + SpriteInfoBig.Sprite.Width / 2, SpriteInfoBig.Sprite.Position.Y - 18));
         }
         else
         {
             return(new Vector2(SpriteInfoSmall.Sprite.Position.X + SpriteInfoSmall.Sprite.Width / 2, SpriteInfoSmall.Sprite.Position.Y - 18));
         }
     };
     Name.VisibleCondition = sender =>
     {
         return(Misc.Miscs.GetActive() && SkinChangerMisc.GetActive() && SkinChangerMisc.GetMenuItem("SAssembliesMiscsSkinChangerSkinNameLoading").GetValue <bool>() && Active);
     };
     Name.OutLined = true;
     Name.Centered = true;
     Name.Add(4);
 }
Пример #5
0
        private static void Game_OnGameUpdate(EventArgs args)
        {
            foreach (var name in Names)
            {
                var text = TextDictionary[name];
                var unit = FindUnit(name);

                if (unit == null)
                {
                    continue;
                }

                if (text == null || text.Unit == null)
                {
                    Utility.DebugMessage("FOUND: " + name);
                    var rText = new Render.Text(
                        unit.Health.ToString(), unit, new Vector2(5, -10), 45, SharpDX.Color.Blue, "Helvetica");
                    rText.Add();
                    TextDictionary.Add(name, rText);
                    continue;
                }

                if (text.Unit.IsDead)
                {
                    Utility.DebugMessage("REMOVED: " + name);
                    text.Dispose();
                    TextDictionary.Remove(name);
                    continue;
                }

                text.text = unit.Health.ToString();
            }
        }
Пример #6
0
 private static void Game_OnGameLoad(EventArgs args)
 {
     Config = new Menu("TeamStats", "TeamStats", true);
     Config.AddItem(new MenuItem("X-pos", "X offset").SetValue(new Slider(0, -1500, 400)));
     Config.AddItem(new MenuItem("Y-pos", "Y offset").SetValue(new Slider(0, 200, -1080)));
     Config.AddItem(new MenuItem("Range", "Range").SetValue(new Slider(2200, 0, 20000)));
     Config.AddItem(new MenuItem("Default", "Default").SetValue(false));
     Config.AddItem(new MenuItem("Chart", "Chart").SetValue(true));
     Config.AddItem(new MenuItem("Small", "Small chart").SetValue(false));
     Config.AddItem(new MenuItem("Enabled", "Enabled").SetValue(true));
     Config.AddItem(new MenuItem("draw", "Draw range")).SetValue(new Circle(false, Color.LightBlue));
     Config.AddToMainMenu();
     // frame = loadFrame();
     gPower          = loadText("", new ColorBGRA(Color.FromArgb(255, 34, 139, 34).ToArgb()));
     ePower          = loadText("", new ColorBGRA(Color.FromArgb(255, 178, 34, 34).ToArgb()));
     aDmg            = loadText("", new ColorBGRA(Color.White.ToArgb()));
     eDmg            = loadText("", new ColorBGRA(Color.White.ToArgb()));
     aHealt          = loadText("", new ColorBGRA(Color.White.ToArgb()));
     eHealt          = loadText("", new ColorBGRA(Color.White.ToArgb()));
     aNum            = loadText("", new ColorBGRA(Color.FromArgb(255, 34, 139, 34).ToArgb()));
     eNum            = loadText("", new ColorBGRA(Color.FromArgb(255, 178, 34, 34).ToArgb()));
     versus          = loadText("", new ColorBGRA(Color.White.ToArgb()));
     timer.Elapsed  += OnTimerTick;
     timer.Enabled   = true;
     Drawing.OnDraw += Drawing_OnDraw;
     Game.OnUpdate  += Game_OnGameUpdate;
     Game.PrintChat("<font color='#9933FF'>Soresu </font><font color='#FFFFFF'>- TeamStats</font>");
 }
Пример #7
0
            public ChampionTracker(Obj_AI_Hero champion)
            {
                Champion           = champion;
                LastPotion         = champion.ServerPosition;
                StartInvisibleTime = Game.ClockTime;
                var sprite =
                    new Render.Sprite(
                        Helper.ChangeOpacity(
                            ResourceImages.GetChampionSquare(champion.SkinName) ??
                            ResourceImages.GetChampionSquare("Aatrox"), Opacity), new Vector2(0, 0));

                sprite.GrayScale();
                sprite.Scale            = new Vector2(Scale, Scale);
                sprite.VisibleCondition = sender => TrackerCondition;
                sprite.PositionUpdate   =
                    () => Drawing.WorldToMinimap(LastPotion) + new Vector2(-(sprite.Width / 2), -(sprite.Height / 2));
                sprite.Add(0);
                Text = new Render.Text(0, 0, "", Menu.Item("TextSize").GetValue <Slider>().Value, Color.White)
                {
                    VisibleCondition = sender => TrackerCondition,
                    PositionUpdate   = () => Drawing.WorldToMinimap(LastPotion),
                    TextUpdate       = () => Helper.FormatTime(Game.ClockTime - StartInvisibleTime),
                    OutLined         = true,
                    Centered         = true
                };
                Text.Add(0);
                AppDomain.CurrentDomain.DomainUnload += CurrentDomainOnDomainUnload;
                AppDomain.CurrentDomain.ProcessExit  += CurrentDomainOnDomainUnload;
            }
Пример #8
0
        private static void Game_OnGameLoad(EventArgs args)
        {
            foreach (var c in
                     ControllerArray.Select(controlId => new Controller((UserIndex)controlId)).Where(c => c.IsConnected))
            {
                Controller = new GamepadState(c.UserIndex);
            }

            if (Controller == null || !Controller.Connected)
            {
                Game.PrintChat("No controller detected!");
                return;
            }

            Menu      = new Menu("ControllerTest", "ControllerTest", true);
            OrbWalker = new Orbwalking.Orbwalker(Menu);
            Menu.AddItem(new MenuItem("Draw", "Draw Circle").SetValue(true));
            Menu.AddToMainMenu();

            if (Menu.Item("Draw").GetValue <bool>())
            {
                CurrentPosition = new Render.Circle(ObjectManager.Player.Position, 100, Color.Red, 2);
                CurrentPosition.Add();
                Text          = new Render.Text(new Vector2(50, 50), "MODE: " + CurrentMode, 30, new ColorBGRA(255, 0, 0, 255));
                Text.OutLined = true;
                Text.Add();
            }

            Utility.DebugMessage(
                "<b><font color =\"#FFFFFF\">ControlSharp by </font><font color=\"#5C00A3\">Trees</font><font color =\"#FFFFFF\"> loaded!</font></b>");

            Menu.Item("Draw").ValueChanged += OnValueChanged;
            Game.OnGameUpdate += Game_OnGameUpdate;
        }
Пример #9
0
        public RecallInfo(Obj_AI_Hero hero, int index)
        {
            _hero   = hero;
            _index  = index;
            _sprite = new Render.Sprite(Properties.Resources.RecallBar, new Vector2(0, 0))
            {
                Scale            = new Vector2(Program.Instance().BarScale, Program.Instance().BarScale),
                VisibleCondition = sender => _active || Environment.TickCount - lastChange < 3000,
                PositionUpdate   =
                    () =>
                    new Vector2(Program.Instance().X, Program.Instance().Y - (_index * TextFont.Description.Height))
            };
            _sprite.Add(0);
            Render.Text heroText = new Render.Text(0, 0, hero.ChampionName, TextFont.Description.Height, Color.White)
            {
                OutLined         = true,
                VisibleCondition = sender => _active || Environment.TickCount - lastChange < 3000,
                PositionUpdate   = delegate
                {
                    Rectangle rect = TextFont.MeasureText(null, hero.ChampionName, 0);
                    return(new Vector2(_sprite.X - rect.Width - GapTextBar, _sprite.Y - rect.Height / 2 + (_sprite.Height * Program.Instance().BarScale) / 2));
                }
            };

            heroText.Add(1);
            _countdownText = new Render.Text(0, 0, "", TextFont.Description.Height, Color.White)
            {
                OutLined         = true,
                VisibleCondition = sender => _active
            };
            _countdownText.Add(1);
            Game.OnGameUpdate      += Game_OnGameUpdate;
            Obj_AI_Base.OnTeleport += Obj_AI_Base_OnTeleport;
        }
Пример #10
0
 public PermaMenu(string text, string source)
 {
     Source    = source;
     Text      = text;
     RenderTxt = new Render.Text(0, 0, "text", 16, new ColorBGRA(209, 179, 40, 255), "monospace");
     MenuItem  = new MenuItem(text, text, true).SetValue(true);
 }
Пример #11
0
 /// <summary>
 /// Raises the <see cref="E:Ping" /> event.
 /// </summary>
 /// <param name="args">The <see cref="GamePingEventArgs"/> instance containing the event data.</param>
 private void OnPing(GamePingEventArgs args)
 {
     if (!args.Source.IsMe && ShouldRun() && (args.Source is Obj_AI_Hero))
     {
         var pingType = args.PingType;
         var srcHero  = args.Source as Obj_AI_Hero;
         if (pingType == PingCategory.Normal)
         {
             var textObject = new Render.Text(
                 srcHero.ChampionName,
                 new Vector2(
                     Drawing.WorldToScreen(args.Position.To3D()).X,
                     Drawing.WorldToScreen(args.Position.To3D()).Y + 15), 17, SharpDX.Color.White)
             {
                 PositionUpdate = () => new Vector2(
                     Drawing.WorldToScreen(args.Position.To3D()).X,
                     Drawing.WorldToScreen(args.Position.To3D()).Y + 30),
                 Centered = true
             };
             textObject.Add(0);
             LeagueSharp.Common.Utility.DelayAction.Add(1000, () =>
             {
                 textObject.Remove();
             });
         }
     }
 }
Пример #12
0
        public static void Game_OnGameLoad()
        {
            try
            {
                foreach (var sName in
                         SummonersNames)
                {
                    SummonerTextures.Add(sName, GetSummonerTexture(sName));
                }

                CdFrame   = new Render.Sprite(Resources.hudTRACKER, Vector2.Zero);
                ReadyLine = new Render.Line(Vector2.Zero, Vector2.Zero, 2, Color.Black);
                Text      = new Render.Text("", Vector2.Zero, 13, Color.Black);
            }
            catch (Exception e)
            {
                Console.WriteLine(@"/ff can't load the textures: " + e);
            }
            Drawing.OnPresent   += Drawing_OnEndScene;
            Drawing.OnPreReset  += DrawingOnOnPreReset;
            Drawing.OnPostReset += DrawingOnOnPostReset;
            //       Drawing.OnDraw += Drawing_OnEndScene;
            AppDomain.CurrentDomain.DomainUnload += CurrentDomain_DomainUnload;
            AppDomain.CurrentDomain.ProcessExit  += CurrentDomain_DomainUnload;
        }
Пример #13
0
        private void InitDrawing()
        {
            foreach (var h in ObjectManager.Get <Obj_AI_Hero>().Where(h => h.IsEnemy))
            {
                var hero   = h;
                var sprite = new Render.Sprite(Resources.Skull, hero.HPBarPosition);
                sprite.Scale             = new Vector2(0.08f, 0.08f);
                sprite.PositionUpdate   += () => new Vector2(hero.HPBarPosition.X + 140, hero.HPBarPosition.Y + 10);
                sprite.VisibleCondition += s =>
                                           Render.OnScreen(Drawing.WorldToScreen(hero.Position)) &&
                                           GetComboResult(hero).IsKillable&&
                                           _config.Item("icon").GetValue <bool>();
                sprite.Add();

                var text = new Render.Text("", hero, new Vector2(20, 50), 18, new ColorBGRA(255, 255, 255, 255));
                text.VisibleCondition += s => Render.OnScreen(Drawing.WorldToScreen(hero.Position)) && _config.Item("text").GetValue <bool>();
                text.TextUpdate       += () =>
                {
                    var result = GetComboResult(hero);
                    return(result.Text);
                };
                text.OutLined = true;
                text.Add();
            }
        }
Пример #14
0
        public static void OnGameLoad()
        {
            if (Player.ChampionName != "Riven")
            {
                return;
            }

            Timer =
                new Render.Text(
                    "Q Expiry =>  " + ((double)(Logic._lastQ - Utils.GameTimeTickCount + 3800) / 1000).ToString("0.0"),
                    (int)Drawing.WorldToScreen(Player.Position).X - 140,
                    (int)Drawing.WorldToScreen(Player.Position).Y + 10, 30, Color.DodgerBlue, "calibri");
            Timer2 =
                new Render.Text(
                    "R Expiry =>  " + (((double)Logic._lastR - Utils.GameTimeTickCount + 15000) / 1000).ToString("0.0"),
                    (int)Drawing.WorldToScreen(Player.Position).X - 60,
                    (int)Drawing.WorldToScreen(Player.Position).Y + 10, 30, Color.DodgerBlue, "calibri");
            Spells.Ignite = Player.GetSpellSlot("summonerdot");

            MenuConfig.LoadMenu();
            Spells.Initialise();

            Game.OnUpdate  += OnTick;
            Drawing.OnDraw += Drawing_OnDraw;
            Obj_AI_Base.OnProcessSpellCast     += Logic.OnCast;
            Obj_AI_Base.OnProcessSpellCast     += OnCasting;
            Obj_AI_Base.OnSpellCast            += OnDoCast;
            Obj_AI_Base.OnSpellCast            += OnDoCastLc;
            Obj_AI_Base.OnPlayAnimation        += OnPlay;
            Interrupter2.OnInterruptableTarget += Interrupt;
        }
Пример #15
0
 public void DrawCircle()
 {
     _circle = new Render.Circle(WardObject.Position, 100, Color, 5, true);
     _circle.VisibleCondition += sender => WardDetector.IsActive() && Render.OnScreen(Drawing.WorldToScreen(WardObject.Position));
     _circle.Add(0);
     if (Type != WardType.Trap)
     {
         _minimapSprite = new Render.Sprite(Bitmap, MinimapPosition)
         {
             Scale = new Vector2(Scale, Scale)
         };
         _minimapSprite.Add(0);
     }
     if (Duration == int.MaxValue)
     {
         return;
     }
     _timerText = new Render.Text(10, 10, "t", 18, new ColorBGRA(255, 255, 255, 255))
     {
         OutLined       = true,
         PositionUpdate = () => Drawing.WorldToScreen(WardObject.Position),
         Centered       = true
     };
     _timerText.VisibleCondition +=
         sender => WardDetector.IsActive() && Render.OnScreen(Drawing.WorldToScreen(WardObject.Position));
     _timerText.TextUpdate = () => Utils.FormatTime((EndTime - Environment.TickCount) / 1000f);
     _timerText.Add(2);
 }
Пример #16
0
            public ChampionTracker(Obj_AI_Hero champion)
            {
                Champion           = champion;
                LastPotion         = champion.ServerPosition;
                StartInvisibleTime = Game.ClockTime;
                var sprite =
                    new Render.Sprite(
                        Helper.ChangeOpacity(
                            Helper.CropCircleImage(
                                (Resources.ResourceManager.GetObject(Champion.ChampionName + "_Square_0") ??
                                 Resources.Katarina_Square_0) as Bitmap), Opacity), new Vector2(0, 0));

                sprite.GrayScale();
                sprite.Scale            = new Vector2(Scale, Scale);
                sprite.VisibleCondition = sender => TrackerCondition;
                sprite.PositionUpdate   =
                    () => Drawing.WorldToMinimap(LastPotion) + new Vector2(-(sprite.Width / 2), -(sprite.Height / 2));
                sprite.Add(0);
                Text = new Render.Text(0, 0, "", Menu.Item("TextSize").GetValue <Slider>().Value, Color.White)
                {
                    VisibleCondition = sender => TrackerCondition,
                    PositionUpdate   = () => Drawing.WorldToMinimap(LastPotion),
                    TextUpdate       = () => Helper.FormatTime(Game.ClockTime - StartInvisibleTime),
                    OutLined         = true,
                    Centered         = true
                };
                Text.Add(0);
            }
Пример #17
0
 public Jungler()
 {
     foreach (Obj_AI_Hero hero in ObjectManager.Get <Obj_AI_Hero>())
     {
         if (hero.IsEnemy && hero.Spellbook.Spells.Find(inst => inst.Name.ToLower().Contains("smite")) != null)
         {
             HeroJungler = hero;
             Render.Text text = new Render.Text(Drawing.Width / 2, Drawing.Height / 2 + 400, "", 20, Color.AliceBlue);
             text.TextUpdate = delegate
             {
                 if (targeting)
                 {
                     return(MapPositions.GetRegion(hero.ServerPosition.To2D()).ToString() +
                            "\nJungler is targeting you. CARE!");
                 }
                 return(MapPositions.GetRegion(hero.ServerPosition.To2D()).ToString());
             };
             text.VisibleCondition = sender =>
             {
                 return(IsActive() && hero.IsVisible && !hero.IsDead);
             };
             text.OutLined = true;
             text.Centered = true;
             text.Add();
         }
     }
     Obj_AI_Base.OnIssueOrder += Obj_AI_Base_OnIssueOrder;
 }
Пример #18
0
 public AscensionObject(Obj_AI_Minion obj)
 {
     Obj = obj;
     if (obj != null && obj.IsValid)
     {
         Position = obj.Position;
     }
     else
     {
         Position = new Vector3();
     }
     SpawnTime = (int)Game.ClockTime;
     MapType   = Utility.Map.MapType.CrystalScar;
     if (obj.Name.Contains("AscRelic"))
     {
         RespawnTime = 30;
     }
     else if (obj.Name.Contains("OdinShieldRelic"))
     {
         RespawnTime = 32;
     }
     Locked      = false;
     Called      = false;
     TextMinimap = new Render.Text(0, 0, "", Timer.Timers.GetMenuItem("SAssembliesTimersTextScale").GetValue <Slider>().Value, new ColorBGRA(Color4.White));
     Timer.Timers.GetMenuItem("SAssembliesTimersTextScale").ValueChanged += HealthObject_ValueChanged;
     TextMinimap.TextUpdate = delegate
     {
         return((NextRespawnTime - (int)Game.ClockTime).ToString());
     };
     TextMinimap.PositionUpdate = delegate
     {
         Vector2 sPos = Drawing.WorldToMinimap(Position);
         return(new Vector2(sPos.X, sPos.Y));
     };
     TextMinimap.VisibleCondition = sender =>
     {
         return(IsActive() && (NextRespawnTime - (int)Game.ClockTime) > 0 && MapType == GMap.Type);
     };
     TextMinimap.OutLined = true;
     TextMinimap.Centered = true;
     TextMinimap.Add();
     TextMap            = new Render.Text(0, 0, "", (int)(Timer.Timers.GetMenuItem("SAssembliesTimersTextScale").GetValue <Slider>().Value * 3.5), new ColorBGRA(Color4.White));
     TextMap.TextUpdate = delegate
     {
         return((NextRespawnTime - (int)Game.ClockTime).ToString());
     };
     TextMap.PositionUpdate = delegate
     {
         Vector2 sPos = Drawing.WorldToScreen(Position);
         return(new Vector2(sPos.X, sPos.Y));
     };
     TextMap.VisibleCondition = sender =>
     {
         return(IsActive() && (NextRespawnTime - (int)Game.ClockTime) > 0 && MapType == GMap.Type);
     };
     TextMap.OutLined = true;
     TextMap.Centered = true;
     TextMap.Add();
 }
Пример #19
0
        private static Render.Text loadText(string text, ColorBGRA color)
        {
            var load = new Render.Text(new Vector2(0, 0), text, 15, color,
                                       "Calibri");

            load.Add(0);
            return(load);
        }
Пример #20
0
        private void Init()
        {
            foreach (Obj_AI_Hero hero in ObjectManager.Get <Obj_AI_Hero>())
            {
                if (!hero.IsEnemy)
                {
                    continue;
                }
                bool hasSmite = false;
                foreach (SpellDataInst spell in hero.Spellbook.Spells)
                {
                    if (spell.Slot.HasFlag(SpellSlot.Summoner1 | SpellSlot.Summoner2))
                    {
                        if (spell.Name.ToLower().Contains("smite"))
                        {
                            hasSmite = true;
                            break;
                        }
                    }
                }
                if (hasSmite)
                {
                    Render.Text text = new Render.Text(new Vector2(0, 0), hero.IsEnemy ? Language.GetString("DETECTORS_GANK_TEXT_JUNGLER_ENEMY") :
                                                       Language.GetString("DETECTORS_GANK_TEXT_JUNGLER_ALLY"), 28, hero.IsEnemy ? Color.Red : Color.Green);
                    text.PositionUpdate = delegate
                    {
                        return(Drawing.WorldToScreen(ObjectManager.Player.ServerPosition));
                    };
                    text.VisibleCondition = sender =>
                    {
                        return(IsVisible(hero));
                    };
                    text.OutLined = true;
                    text.Centered = true;
                    text.Add();
                    Render.Line line = new Render.Line(new Vector2(1, 1), new Vector2(1, 1), 4, hero.IsEnemy ? Color.Red : Color.Green);
                    line.StartPositionUpdate = delegate
                    {
                        return(Drawing.WorldToScreen(ObjectManager.Player.ServerPosition));
                    };
                    line.EndPositionUpdate = delegate
                    {
                        return(Drawing.WorldToScreen(hero.ServerPosition));
                    };
                    line.VisibleCondition = sender =>
                    {
                        return(IsVisible(hero));
                    };
                    line.Add();

                    Enemies.Add(hero, new InternalGankDetector(text, line));
                }
                else
                {
                    Enemies.Add(hero, new InternalGankDetector(null, null));
                }
            }
        }
Пример #21
0
        private void Init()
        {
            if (!IsActive())
            {
                return;
            }

            foreach (Obj_BarracksDampener inhibitor in ObjectManager.Get <Obj_BarracksDampener>())
            {
                int         health = 0;
                Render.Text Text   = new Render.Text(0, 0, "", 14, new ColorBGRA(Color4.White));
                Text.TextUpdate = delegate
                {
                    if (!inhibitor.IsValid)
                    {
                        return("");
                    }
                    var mode =
                        Health.Healths.GetMenuItem("SAssembliesHealthsMode")
                        .GetValue <StringList>();
                    switch (mode.SelectedIndex)
                    {
                    case 0:
                        health = (int)((inhibitor.Health / inhibitor.MaxHealth) * 100);
                        break;

                    case 1:
                        health = (int)inhibitor.Health;
                        break;
                    }
                    return(health.ToString());
                };
                Text.PositionUpdate = delegate
                {
                    if (!inhibitor.IsValid)
                    {
                        return(new Vector2(0, 0));
                    }
                    Vector2 pos = Drawing.WorldToMinimap(inhibitor.Position);
                    return(new Vector2(pos.X, pos.Y));
                };
                Text.VisibleCondition = sender =>
                {
                    if (!inhibitor.IsValid)
                    {
                        return(false);
                    }
                    return(IsActive() && inhibitor.IsValid && !inhibitor.IsDead && inhibitor.IsValid && inhibitor.Health > 0.1f &&
                           ((inhibitor.Health / inhibitor.MaxHealth) * 100) != 100);
                };
                Text.OutLined = true;
                Text.Centered = true;
                Text.Add();

                healthConf.Add(new Health.HealthConf(inhibitor, Text));
            }
        }
        private void InitTurrentHealth() //TODO: Draw HP above BarPos
        {
            if (!IsActive())
            {
                return;
            }

            foreach (Obj_AI_Turret turret in ObjectManager.Get <Obj_AI_Turret>())
            {
                int health = 0;
                var mode   =
                    Health.Healths.GetMenuItem("SAssembliesHealthsMode")
                    .GetValue <StringList>();
                Render.Text Text = new Render.Text(0, 0, "", 14, new ColorBGRA(Color4.White));
                Text.TextUpdate = delegate
                {
                    if (!turret.IsValid)
                    {
                        return("");
                    }
                    switch (mode.SelectedIndex)
                    {
                    case 0:
                        health = (int)((turret.Health / turret.MaxHealth) * 100);
                        break;

                    case 1:
                        health = (int)turret.Health;
                        break;
                    }
                    return(health.ToString());
                };
                Text.PositionUpdate = delegate
                {
                    if (!turret.IsValid)
                    {
                        return(new Vector2(0, 0));
                    }
                    Vector2 pos = Drawing.WorldToMinimap(turret.Position);
                    return(new Vector2(pos.X, pos.Y));
                };
                Text.VisibleCondition = sender =>
                {
                    if (!turret.IsValid)
                    {
                        return(false);
                    }
                    return(Health.Healths.GetActive() && TurretHealth.GetActive() && turret.IsValid && !turret.IsDead && turret.IsValid && turret.Health != 9999 &&
                           ((turret.Health / turret.MaxHealth) * 100) != 100);
                };
                Text.OutLined = true;
                Text.Centered = true;
                Text.Add();

                healthConf.Add(new Health.HealthConf(turret, Text));
            }
        }
Пример #23
0
        private static Render.Text GetRenderText(Vector2 pos, bool isMajor)
        {
            Vector2 offset = isMajor ? MajorCampTextOffset : MinorCampTextOffset;
            int     size   = isMajor ? 48 : 42;
            var     text   = new Render.Text("", (int)(pos.X + offset.X), (int)(pos.Y + offset.Y), size, Color.White);

            text.Add(1);
            return(text);
        }
Пример #24
0
        public static void InitDrawing(Spell y)
        {
            var text = new Render.Text("", Player, new Vector2(20, 50), 18, new ColorBGRA(255, 255, 255, 255));

            if (Render.OnScreen(Drawing.WorldToScreen(Player.Position)) && menu.Item("Enabled").GetValue <bool>() == true)
            {
                ;
            }
            {
                text.Visible = true;
            }
            text.TextUpdate += () =>
            {
                if (menu.Item("Enabled").GetValue <bool>() == false)
                {
                    return("");
                }

                else if (Player.BaseSkinName == "Kennen" && CheckForMinions(y) == false && CheckForEnemies(y))
                {
                    return("Enemies have been found!");
                }
                else if (Player.BaseSkinName != "Kennen" && CheckForEnemies(y))
                {
                    return("Enemies have been found!");
                }
                else if (y.Level == 0)
                {
                    if (Player.Level >= 3 && Player.BaseSkinName == "Kennen")
                    {
                        return("You should get your spell.");
                    }
                    if (Player.Level >= 1 && Player.BaseSkinName == "Evelynn")
                    {
                        return("You should get your spell.");
                    }
                    else if (Player.Level > 6)
                    {
                        return("Do you play on getting your damn spell?");
                    }
                    else
                    {
                        return("Spell not acquired.");
                    }
                }


                else
                {
                    return("");
                }
            };


            text.OutLined = true;
            text.Add();
        }
Пример #25
0
        public static void Initialize()
        {
            Menu.AddCircle("DrawWolfAARange", "Draw Wolf AA Range", Color.Purple);
            Menu.AddBool("DrawWolfTime", "Draw Wolf Time");
            Menu.AddBool("DrawWStacks", "Draw W Passive (Max Stacks)");

            GameObject.OnCreate += GameObject_OnCreate;
            GameObject.OnDelete += GameObject_OnDelete;
            Drawing.OnDraw      += Drawing_OnDraw;

            HealText = new Render.Text("", 0, 0, 20, SharpDX.Color.Green);
            HealText.VisibleCondition += sender => Menu.Item("DrawWStacks").IsActive() && IsWPassiveReady();
            HealText.PositionUpdate   += () =>
            {
                var pos = Drawing.WorldToScreen(ObjectManager.Player.Position);
                if (Wolf != null && Wolf.IsValid && Wolf.IsVisible)
                {
                    pos = Drawing.WorldToScreen(Wolf.Position);
                }
                return(pos + new Vector2(-35, 20));
            };
            HealText.TextUpdate         += () => "Heal Ready (" + GetWPassiveHeal() + ")";
            HealText.TextFontDescription = new FontDescription
            {
                FaceName        = "Calibri",
                Height          = 20,
                OutputPrecision = FontPrecision.TrueType,
                Quality         = FontQuality.Antialiased
            };
            HealText.Add();

            TimeText = new Render.Text("", 0, 0, 40, Color.Purple.ToBGRA());
            TimeText.VisibleCondition +=
                sender => Menu.Item("DrawWolfTime").IsActive() && Wolf != null && Wolf.IsValid && Wolf.IsVisible;
            TimeText.PositionUpdate += () => Wolf.HPBarPosition + new Vector2(30, -10);
            TimeText.TextUpdate     += () =>
            {
                var timeSpawned = Utils.TickCount - WolfSpawnTime;
                var timeLeft    = Math.Round((8000 - timeSpawned) / 1000f, 1, MidpointRounding.ToEven);
                if (timeLeft < 0)
                {
                    return("");
                }
                var time = timeLeft.ToString();
                return(time.Substring(0, time.Length > 3 ? 3 : time.Length));
            };
            TimeText.TextFontDescription = new FontDescription
            {
                FaceName        = "Calibri",
                Height          = 40,
                OutputPrecision = FontPrecision.TrueType,
                Quality         = FontQuality.Antialiased
            };
            TimeText.Add();
        }
 public AltarObject(String name, Obj_AI_Minion obj)
 {
     Name            = name;
     Obj             = obj;
     SpawnTime       = 185;
     RespawnTime     = 90;
     Locked          = false;
     NextRespawnTime = 0;
     MapType         = Utility.Map.MapType.TwistedTreeline;
     Called          = false;
     TextMinimap     = new Render.Text(0, 0, "", Timer.Timers.GetMenuItem("SAssembliesTimersTextScale").GetValue <Slider>().Value, new ColorBGRA(Color4.White));
     Timer.Timers.GetMenuItem("SAssembliesTimersTextScale").ValueChanged += AltarObject_ValueChanged;
     TextMinimap.TextUpdate = delegate
     {
         return((NextRespawnTime - (int)Game.ClockTime).ToString());
     };
     TextMinimap.PositionUpdate = delegate
     {
         if (Obj.ServerPosition.Length().Equals(0.0f))
         {
             return(new Vector2(0, 0));
         }
         Vector2 sPos = Drawing.WorldToMinimap(Obj.ServerPosition);
         return(new Vector2(sPos.X, sPos.Y));
     };
     TextMinimap.VisibleCondition = sender =>
     {
         return(Timer.Timers.GetActive() && AltarTimer.GetActive() && NextRespawnTime > 0 && MapType == GMap.Type && TextMinimap.X != 0);
     };
     TextMinimap.OutLined = true;
     TextMinimap.Centered = true;
     TextMinimap.Add();
     TextMap            = new Render.Text(0, 0, "", (int)(Timer.Timers.GetMenuItem("SAssembliesTimersTextScale").GetValue <Slider>().Value * 3.5), new ColorBGRA(Color4.White));
     TextMap.TextUpdate = delegate
     {
         return((NextRespawnTime - (int)Game.ClockTime).ToString());
     };
     TextMap.PositionUpdate = delegate
     {
         if (Obj.ServerPosition.Length().Equals(0.0f))
         {
             return(new Vector2(0, 0));
         }
         Vector2 sPos = Drawing.WorldToScreen(Obj.ServerPosition);
         return(new Vector2(sPos.X, sPos.Y));
     };
     TextMap.VisibleCondition = sender =>
     {
         return(Timer.Timers.GetActive() && AltarTimer.GetActive() && NextRespawnTime > 0 && MapType == GMap.Type && TextMinimap.X != 0);
     };
     TextMap.OutLined = true;
     TextMap.Centered = true;
     TextMap.Add();
 }
Пример #27
0
        private static void Game_OnGameLoad(EventArgs args)
        {
            WardText = new Render.Text(
                "Ward Count: 0/3", Drawing.Width / 2 + 500, Drawing.Height - 50, 22, Color.Yellow);
            WardText.Add();

            OnWardSound          = new SoundObject(Resources.OnWard);
            Game.OnGameUpdate   += Game_OnGameUpdate;
            GameObject.OnCreate += GameObject_OnCreate;
            //Game.OnGameNotifyEvent += Game_OnGameNotifyEvent;
        }
Пример #28
0
            public Status()
            {
                status = new Render.Text("", new Vector2(Drawing.Width * 20 / 100, Drawing.Width - 100), (int)12, ColorBGRA.FromRgba(0xFFFFFFFF))
                {
                    VisibleCondition = c => true,
                    PositionUpdate   = () => new Vector2(Drawing.Width * (getMenuValue("x%") / 100f) + (order * 12), Drawing.Height * (getMenuValue("y%") / 100f)),
                    text             = "■",
                };

                status.Add();
            }
Пример #29
0
        public Immune()
        {
            //Immune
            Abilities.Add(new Ability("zhonyas_ring_activate", 2.5f, "Zhonyas"), null);
            Abilities.Add(new Ability("Aatrox_Passive_Death_Activate", 3f, "Aatrox Passive"), null);
            Abilities.Add(new Ability("LifeAura", 4f, "Ressurection"), null); //Zil und GA
            Abilities.Add(new Ability("nickoftime_tar", 7f, "Zilean Ult"), null);
            Abilities.Add(new Ability("eyeforaneye", 2f, "Kayle Ult"), null);
            Abilities.Add(new Ability("UndyingRage_buf", 5f, "Tryndamere Ult"), null);
            Abilities.Add(new Ability("EggTimer", 6f, "Anivia Egg"), null);
            Abilities.Add(new Ability("LOC_Suppress", 1.75f, ""), null);
            Abilities.Add(new Ability("OrianaVacuumIndicator", 0.50f, "Orianna R"), null);
            Abilities.Add(new Ability("NocturneUnspeakableHorror_beam", 2f, "Nocturn W"), null);
            Abilities.Add(new Ability("GateMarker_green", 1.5f, ""), null);
            Abilities.Add(new Ability("Zed_Ult_TargetMarker_tar", 3.0f, "Zed Ult"), null);

            foreach (var ability in Abilities.ToList())
            {
                Render.Text text = new Render.Text(new Vector2(0, 0), "", 28, SharpDX.Color.Goldenrod);
                text.OutLined   = true;
                text.Centered   = true;
                text.TextUpdate = delegate
                {
                    float endTime = ability.Key.TimeCasted - (int)Game.ClockTime + ability.Key.Delay;
                    var   m       = (float)Math.Floor(endTime / 60);
                    var   s       = (float)Math.Ceiling(endTime % 60);
                    return(s < 10 ? m + ":0" + s : m + ":" + s);
                };
                text.PositionUpdate = delegate
                {
                    Vector2 hpPos = new Vector2();
                    if (ability.Key.Target != null)
                    {
                        hpPos = ability.Key.Target.HPBarPosition;
                    }
                    if (ability.Key.Owner != null)
                    {
                        hpPos = ability.Key.Owner.HPBarPosition;
                    }
                    hpPos.X = hpPos.X + 80;
                    return(hpPos);
                };
                text.VisibleCondition = delegate
                {
                    return(Timer.Timers.GetActive() && ImmuneTimer.GetActive() &&
                           ability.Key.Casted && ability.Key.TimeCasted > 0);
                };
                text.Add();
                Abilities[ability.Key] = text;
            }

            GameObject.OnCreate += Obj_AI_Base_OnCreate;
            Game.OnUpdate       += Game_OnGameUpdate;
        }
Пример #30
0
        private static Render.Text RenderText(string text, bool isTop, int indexof, int toffset, Color2 color)
        {
            int       ystart   = isTop ? 15 + toffset : 411 + toffset;
            const int size     = 20;
            int       xformula = isTop ? 210 + (indexof * 200) : 210 + ((indexof - 5) * 200);
            var       texty    = new Render.Text(text, xformula, ystart, size, color);

            texty.VisibleCondition = sender => !disabletext;
            texty.Add(1);
            return(texty);
        }
Пример #31
0
 public DrawText(JungleCamp pos)
 {
     Text = new Render.Text(Drawing.WorldToMinimap(pos.Position), "", 15, SharpDX.Color.White)
     {
         VisibleCondition = sender => (pos.NextRespawnTime > 0),
         TextUpdate       = () => FormatTime(pos.NextRespawnTime - (int)Game.ClockTime),
     };
     JungleCamp = pos;
     Text.Add(_layer);
     _layer++;
 }