public static void InvokeEvents(object sender, EventArgs e) { var player = Game.Player.Character; #region invokeonLocalPlayerShoot if (player != null && player.IsShooting) { JavascriptHook.InvokeCustomEvent(api => api?.invokeonLocalPlayerShoot((int)(player.Weapons.Current?.Hash ?? 0), Main.RaycastEverything(new Vector2(0, 0)).ToLVector())); } #endregion //#region invokeonPlayerRespawn var hasRespawned = (Function.Call <int>(Hash.GET_TIME_SINCE_LAST_DEATH) < 8000 && Function.Call <int>(Hash.GET_TIME_SINCE_LAST_DEATH) != -1 && Game.Player.CanControlCharacter); if (hasRespawned && !_lastDead) { _lastDead = true; var msg = Main.Client.CreateMessage(); msg.Write((byte)PacketType.PlayerRespawned); Main.Client.SendMessage(msg, NetDeliveryMethod.ReliableOrdered, (int)ConnectionChannel.SyncEvent); JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerRespawn()); if (Main.Weather != null) { Function.Call(Hash.SET_WEATHER_TYPE_NOW_PERSIST, Main.Weather); } if (Main.Time.HasValue) { World.CurrentDayTime = new TimeSpan(Main.Time.Value.Hours, Main.Time.Value.Minutes, 00); } Function.Call(Hash.PAUSE_CLOCK, true); var us = Main.NetEntityHandler.EntityToStreamedItem(Game.Player.Character.Handle); Main.NetEntityHandler.ReattachAllEntities(us, true); foreach ( var source in Main.NetEntityHandler.ClientMap.Values.Where( item => item is RemoteParticle && ((RemoteParticle)item).EntityAttached == us.RemoteHandle) .Cast <RemoteParticle>()) { Main.NetEntityHandler.StreamOut(source); Main.NetEntityHandler.StreamIn(source); } } var pHealth = player.Health; var pArmor = player.Armor; var pGun = player.Weapons.Current?.Hash ?? WeaponHash.Unarmed; var pModel = player.Model.Hash; if (pHealth != _lastPlayerHealth) { int test = _lastPlayerHealth; JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerHealthChange(test)); } if (pArmor != _lastPlayerArmor) { int test = _lastPlayerArmor; JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerArmorChange(test)); } if (pGun != _lastPlayerWeapon) { WeaponHash test = _lastPlayerWeapon; JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerWeaponSwitch((int)test)); } if (pModel != (int)_lastPlayerModel) { PedHash test = _lastPlayerModel; JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerModelChange((int)test)); } _lastPlayerHealth = pHealth; _lastPlayerArmor = pArmor; _lastPlayerWeapon = pGun; _lastPlayerModel = (PedHash)pModel; _lastDead = hasRespawned; var killed = Game.Player.Character.IsDead; if (killed && !_lastKilled) { var msg = Main.Client.CreateMessage(); msg.Write((byte)PacketType.PlayerKilled); var killer = Function.Call <int>(Hash.GET_PED_SOURCE_OF_DEATH, Game.Player.Character); var weapon = Function.Call <int>(Hash.GET_PED_CAUSE_OF_DEATH, Game.Player.Character); var killerEnt = Main.NetEntityHandler.EntityToNet(killer); msg.Write(killerEnt); msg.Write(weapon); Main.Client.SendMessage(msg, NetDeliveryMethod.ReliableOrdered, (int)ConnectionChannel.SyncEvent); JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerDeath(new LocalHandle(killer), weapon)); //TODO: ADD OPTION TO ENABLE IT NativeUI.BigMessageThread.MessageInstance.ShowColoredShard("WASTED", "", HudColor.HUD_COLOUR_BLACK, HudColor.HUD_COLOUR_RED, 7000); Function.Call(Hash.REQUEST_SCRIPT_AUDIO_BANK, "HUD_MINI_GAME_SOUNDSET", true); Function.Call(Hash.PLAY_SOUND_FRONTEND, -1, "CHECKPOINT_NORMAL", "HUD_MINI_GAME_SOUNDSET"); } _lastKilled = killed; if (player.CurrentVehicle != null) { var playerCar = player.CurrentVehicle; var netPlayerCar = 0; RemoteVehicle cc = null; //invokeonVehicleHealthChange //invokeonVehicleWindowSmash #region invokeonVehicleDoorBreak if ((netPlayerCar = Main.NetEntityHandler.EntityToNet(playerCar.Handle)) != 0) { var item = Main.NetEntityHandler.NetToStreamedItem(netPlayerCar) as RemoteVehicle; if (item != null) { var lastHealth = item.Health; var lastDamageModel = item.DamageModel; item.Position = playerCar.Position.ToLVector(); item.Rotation = playerCar.Rotation.ToLVector(); item.Health = playerCar.EngineHealth; item.IsDead = playerCar.IsDead; item.DamageModel = playerCar.GetVehicleDamageModel(); if (lastHealth != playerCar.EngineHealth) { JavascriptHook.InvokeCustomEvent(api => api?.invokeonVehicleHealthChange((int)lastHealth)); } if (playerCar.IsEngineRunning ^ !PacketOptimization.CheckBit(item.Flag, EntityFlag.EngineOff)) { playerCar.IsEngineRunning = !PacketOptimization.CheckBit(item.Flag, EntityFlag.EngineOff); } if (lastDamageModel != null) { if (lastDamageModel.BrokenWindows != item.DamageModel.BrokenWindows) { for (var i = 0; i < 8; i++) { if (((lastDamageModel.BrokenWindows ^ item.DamageModel.BrokenWindows) & 1 << i) == 0) { continue; } var i1 = i; JavascriptHook.InvokeCustomEvent(api => api?.invokeonVehicleWindowSmash(i1)); } } if (lastDamageModel.BrokenDoors != item.DamageModel.BrokenDoors) { for (var i = 0; i < 8; i++) { if (((lastDamageModel.BrokenDoors ^ item.DamageModel.BrokenDoors) & 1 << i) == 0) { continue; } var i1 = i; JavascriptHook.InvokeCustomEvent(api => api?.invokeonVehicleDoorBreak(i1)); } } } } cc = item; } #endregion #region invokeonPlayerExitVehicle if (playerCar != _lastPlayerCar) { if (_lastPlayerCar != null) { var c = Main.NetEntityHandler.EntityToStreamedItem(_lastPlayerCar.Handle) as RemoteVehicle; if (Main.VehicleSyncManager.IsSyncing(c)) { _lastPlayerCar.IsInvincible = c?.IsInvincible ?? false; } else { _lastPlayerCar.IsInvincible = true; } if (c != null) { Function.Call(Hash.SET_VEHICLE_ENGINE_ON, _lastPlayerCar, !PacketOptimization.CheckBit(c.Flag, EntityFlag.EngineOff), true, true); } var h = _lastPlayerCar.Handle; var lh = new LocalHandle(h); JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerExitVehicle(lh)); _lastVehicleSiren = false; _lastPlayerCar = null; } //invokeonPlayerEnterVehicle if (!Main.NetEntityHandler.ContainsLocalHandle(playerCar.Handle)) { playerCar.Delete(); playerCar = null; } else { playerCar.IsInvincible = cc?.IsInvincible ?? false; var handle = new LocalHandle(playerCar.Handle); JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerEnterVehicle(handle)); LastCarEnter = DateTime.Now; _lastPlayerCar = playerCar; } } #endregion #region invokeonVehicleSirenToggle if (Util.Util.GetResponsiblePed(playerCar, player).Handle != 0) { playerCar.IsInvincible = cc?.IsInvincible ?? false; } else { playerCar.IsInvincible = true; } var siren = playerCar.IsSirenActive; if (siren != _lastVehicleSiren) { JavascriptHook.InvokeCustomEvent(api => api?.invokeonVehicleSirenToggle()); } _lastVehicleSiren = siren; #endregion } else { if (_lastPlayerCar != null) { var c = Main.NetEntityHandler.EntityToStreamedItem(_lastPlayerCar.Handle) as RemoteVehicle; if (Main.VehicleSyncManager.IsSyncing(c)) { _lastPlayerCar.IsInvincible = c?.IsInvincible ?? false; } else { _lastPlayerCar.IsInvincible = true; } if (c != null) { Function.Call(Hash.SET_VEHICLE_ENGINE_ON, _lastPlayerCar, !PacketOptimization.CheckBit(c.Flag, EntityFlag.EngineOff), true, true); } var h = _lastPlayerCar.Handle; var lh = new LocalHandle(h); JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerExitVehicle(lh)); _lastVehicleSiren = false; _lastPlayerCar = null; } } }
public void OnTick(object sender, EventArgs e) { Main.TickCount++; try { Ped player = Game.Player.Character; var res = UIMenu.GetScreenResolutionMantainRatio(); if (Environment.TickCount - _lastCheck > 1000) { _bytesSentPerSecond = _bytesSent - _lastBytesSent; _bytesReceivedPerSecond = _bytesReceived - _lastBytesReceived; _lastBytesReceived = _bytesReceived; _lastBytesSent = _bytesSent; _lastCheck = Environment.TickCount; } if (!string.IsNullOrWhiteSpace(_threadsafeSubtitle)) { GTA.UI.Screen.ShowSubtitle(_threadsafeSubtitle, 500); } DEBUG_STEP = 1; if (!_hasInitialized) { RebuildServerBrowser(); #if INTEGRITYCHECK if (!VerifyGameIntegrity()) { _mainWarning = new Warning("alert", "Could not verify game integrity.\nPlease restart your game, or update Grand Theft Auto V."); _mainWarning.OnAccept = () => { if (Client != null && IsOnServer()) { Client.Disconnect("Quit"); } CEFManager.Dispose(); CEFManager.DisposeCef(); Script.Wait(500); //Environment.Exit(0); Process.GetProcessesByName("GTA5")[0].Kill(); Process.GetCurrentProcess().Kill(); }; } #endif _hasInitialized = true; } DEBUG_STEP = 2; if (!_hasPlayerSpawned && player != null && player.Handle != 0 && !Game.IsLoading) { GTA.UI.Screen.FadeOut(1); ResetPlayer(); MainMenu.RefreshIndex(); _hasPlayerSpawned = true; MainMenu.Visible = true; World.RenderingCamera = MainMenuCamera; var address = Util.Util.FindPattern("\x32\xc0\xf3\x0f\x11\x09", "xxxxxx"); // Weapon/radio slowdown DEBUG_STEP = 3; if (address != IntPtr.Zero) { Util.Util.WriteMemory(address, 0x90, 6); } address = Util.Util.FindPattern("\x48\x85\xC0\x0F\x84\x00\x00\x00\x00\x8B\x48\x50", "xxxxx????xxx"); // unlock objects; credit goes to the GTA-MP team DEBUG_STEP = 4; if (address != IntPtr.Zero) { Util.Util.WriteMemory(address, 0x90, 24); } //TerminateGameScripts(); GTA.UI.Screen.FadeIn(1000); } DEBUG_STEP = 5; Game.DisableControlThisFrame(0, Control.EnterCheatCode); Game.DisableControlThisFrame(0, Control.FrontendPause); Game.DisableControlThisFrame(0, Control.FrontendPauseAlternate); Game.DisableControlThisFrame(0, Control.FrontendSocialClub); Game.DisableControlThisFrame(0, Control.FrontendSocialClubSecondary); if (!player.IsJumping) { //Game.DisableControlThisFrame(0, Control.MeleeAttack1); Game.DisableControlThisFrame(0, Control.MeleeAttackLight); } Function.Call(Hash.HIDE_HELP_TEXT_THIS_FRAME); if (Game.Player.Character.IsRagdoll) { Game.DisableControlThisFrame(0, Control.Attack); Game.DisableControlThisFrame(0, Control.Attack2); } if (_mainWarning != null) { _mainWarning.Draw(); return; } if ((Game.IsControlJustPressed(0, Control.FrontendPauseAlternate) || Game.IsControlJustPressed(0, Control.FrontendPause)) && !MainMenu.Visible && !_wasTyping) { MainMenu.Visible = true; if (!IsOnServer()) { if (MainMenu.Visible) { World.RenderingCamera = MainMenuCamera; } else { World.RenderingCamera = null; } } else if (MainMenu.Visible) { RebuildPlayersList(); } MainMenu.RefreshIndex(); } else { if (!BlockControls) { MainMenu.ProcessControls(); } MainMenu.Update(); MainMenu.CanLeave = IsOnServer(); if (MainMenu.Visible && !MainMenu.TemporarilyHidden && !_mainMapItem.Focused && _hasScAvatar && File.Exists(GTANInstallDir + "\\images\\scavatar.png")) { var safe = new Point(300, 180); Util.Util.DxDrawTexture(0, GTANInstallDir + "images\\scavatar.png", res.Width - safe.X - 64, safe.Y - 80, 64, 64, 0, 255, 255, 255, 255, false); } if (!IsOnServer()) { Game.EnableControlThisFrame(0, Control.FrontendPause); } } DEBUG_STEP = 6; if (_isGoingToCar && Game.IsControlJustPressed(0, Control.PhoneCancel)) { Game.Player.Character.Task.ClearAll(); _isGoingToCar = false; } if (Client == null || Client.ConnectionStatus == NetConnectionStatus.Disconnected || Client.ConnectionStatus == NetConnectionStatus.None) { return; } // BELOW ONLY ON SERVER _versionLabel.Position = new Point((int)(res.Width / 2), 0); _versionLabel.TextAlignment = UIResText.Alignment.Centered; _versionLabel.Draw(); DEBUG_STEP = 7; if (_wasTyping) { Game.DisableControlThisFrame(0, Control.FrontendPauseAlternate); } var playerCar = Game.Player.Character.CurrentVehicle; DEBUG_STEP = 8; Watcher.Tick(); DEBUG_STEP = 9; _playerGodMode = Game.Player.IsInvincible; //invokeonLocalPlayerShoot if (player != null && player.IsShooting) { JavascriptHook.InvokeCustomEvent( api => api?.invokeonLocalPlayerShoot((int)(player.Weapons.Current?.Hash ?? 0), RaycastEverything(new Vector2(0, 0)).ToLVector())); } DEBUG_STEP = 10; int netPlayerCar = 0; RemoteVehicle cc = null; if (playerCar != null && (netPlayerCar = NetEntityHandler.EntityToNet(playerCar.Handle)) != 0) { var item = NetEntityHandler.NetToStreamedItem(netPlayerCar) as RemoteVehicle; if (item != null) { var lastHealth = item.Health; var lastDamageModel = item.DamageModel; item.Position = playerCar.Position.ToLVector(); item.Rotation = playerCar.Rotation.ToLVector(); item.Health = playerCar.EngineHealth; item.IsDead = playerCar.IsDead; item.DamageModel = playerCar.GetVehicleDamageModel(); if (lastHealth != playerCar.EngineHealth) { JavascriptHook.InvokeCustomEvent(api => api?.invokeonVehicleHealthChange((int)lastHealth)); } if (playerCar.IsEngineRunning ^ !PacketOptimization.CheckBit(item.Flag, EntityFlag.EngineOff)) { playerCar.IsEngineRunning = !PacketOptimization.CheckBit(item.Flag, EntityFlag.EngineOff); } if (lastDamageModel != null) { if (lastDamageModel.BrokenWindows != item.DamageModel.BrokenWindows) { for (int i = 0; i < 8; i++) { if (((lastDamageModel.BrokenWindows ^ item.DamageModel.BrokenWindows) & 1 << i) != 0) { var i1 = i; JavascriptHook.InvokeCustomEvent(api => api?.invokeonVehicleWindowSmash(i1)); } } } if (lastDamageModel.BrokenDoors != item.DamageModel.BrokenDoors) { for (int i = 0; i < 8; i++) { if (((lastDamageModel.BrokenDoors ^ item.DamageModel.BrokenDoors) & 1 << i) != 0) { var i1 = i; JavascriptHook.InvokeCustomEvent(api => api?.invokeonVehicleDoorBreak(i1)); } } } } } cc = item; } DEBUG_STEP = 11; if (playerCar != _lastPlayerCar) { if (_lastPlayerCar != null) { var c = NetEntityHandler.EntityToStreamedItem(_lastPlayerCar.Handle) as RemoteVehicle; if (VehicleSyncManager.IsSyncing(c)) { _lastPlayerCar.IsInvincible = c?.IsInvincible ?? false; } else { _lastPlayerCar.IsInvincible = true; } if (c != null) { Function.Call(Hash.SET_VEHICLE_ENGINE_ON, _lastPlayerCar, !PacketOptimization.CheckBit(c.Flag, EntityFlag.EngineOff), true, true); } int h = _lastPlayerCar.Handle; var lh = new LocalHandle(h); JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerExitVehicle(lh)); _lastVehicleSiren = false; } if (playerCar != null) { if (!NetEntityHandler.ContainsLocalHandle(playerCar.Handle)) { playerCar.Delete(); playerCar = null; } else { playerCar.IsInvincible = cc?.IsInvincible ?? false; LocalHandle handle = new LocalHandle(playerCar.Handle); JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerEnterVehicle(handle)); } } LastCarEnter = DateTime.Now; } DEBUG_STEP = 12; if (playerCar != null) { if (playerCar.GetResponsiblePed().Handle == player.Handle) { playerCar.IsInvincible = cc?.IsInvincible ?? false; } else { playerCar.IsInvincible = true; } var siren = playerCar.SirenActive; if (siren != _lastVehicleSiren) { JavascriptHook.InvokeCustomEvent(api => api?.invokeonVehicleSirenToggle()); } _lastVehicleSiren = siren; } Game.Player.Character.MaxHealth = 200; var playerObj = NetEntityHandler.EntityToStreamedItem(Game.Player.Character.Handle) as RemotePlayer; if (playerObj != null) { Game.Player.IsInvincible = playerObj.IsInvincible; } if (!string.IsNullOrWhiteSpace(CustomAnimation)) { var sp = CustomAnimation.Split(); if ( !Function.Call <bool>(Hash.IS_ENTITY_PLAYING_ANIM, Game.Player.Character, sp[0], sp[1], 3)) { Game.Player.Character.Task.ClearSecondary(); Function.Call(Hash.TASK_PLAY_ANIM, Game.Player.Character, Util.Util.LoadDict(sp[0]), sp[1], 8f, 10f, -1, AnimationFlag, -8f, 1, 1, 1); } } DEBUG_STEP = 13; _lastPlayerCar = playerCar; if (Game.IsControlJustPressed(0, Control.ThrowGrenade) && !Game.Player.Character.IsInVehicle() && IsOnServer() && !Chat.IsFocused) { var vehs = World.GetAllVehicles().OrderBy(v => v.Position.DistanceToSquared(Game.Player.Character.Position)).Take(1).ToList(); if (vehs.Any() && Game.Player.Character.IsInRangeOfEx(vehs[0].Position, 6f)) { var relPos = vehs[0].GetOffsetFromWorldCoords(Game.Player.Character.Position); VehicleSeat seat = VehicleSeat.Any; if (relPos.X < 0 && relPos.Y > 0) { seat = VehicleSeat.LeftRear; } else if (relPos.X >= 0 && relPos.Y > 0) { seat = VehicleSeat.RightFront; } else if (relPos.X < 0 && relPos.Y <= 0) { seat = VehicleSeat.LeftRear; } else if (relPos.X >= 0 && relPos.Y <= 0) { seat = VehicleSeat.RightRear; } if (vehs[0].PassengerCapacity == 1) { seat = VehicleSeat.Passenger; } if (vehs[0].PassengerCapacity > 3 && vehs[0].GetPedOnSeat(seat).Handle != 0) { if (seat == VehicleSeat.LeftRear) { for (int i = 3; i < vehs[0].PassengerCapacity; i += 2) { if (vehs[0].GetPedOnSeat((VehicleSeat)i).Handle == 0) { seat = (VehicleSeat)i; break; } } } else if (seat == VehicleSeat.RightRear) { for (int i = 4; i < vehs[0].PassengerCapacity; i += 2) { if (vehs[0].GetPedOnSeat((VehicleSeat)i).Handle == 0) { seat = (VehicleSeat)i; break; } } } } if (WeaponDataProvider.DoesVehicleSeatHaveGunPosition((VehicleHash)vehs[0].Model.Hash, 0, true) && Game.Player.Character.IsIdle && !Game.Player.IsAiming) { Game.Player.Character.SetIntoVehicle(vehs[0], seat); } else { Game.Player.Character.Task.EnterVehicle(vehs[0], seat, -1, 2f); } _isGoingToCar = true; } } DEBUG_STEP = 14; Game.DisableControlThisFrame(0, Control.SpecialAbility); Game.DisableControlThisFrame(0, Control.SpecialAbilityPC); Game.DisableControlThisFrame(0, Control.SpecialAbilitySecondary); Game.DisableControlThisFrame(0, Control.CharacterWheel); Game.DisableControlThisFrame(0, Control.Phone); Game.DisableControlThisFrame(0, Control.Duck); DEBUG_STEP = 15; VehicleSyncManager?.Pulse(); DEBUG_STEP = 16; if (StringCache != null) { StringCache?.Pulse(); } DEBUG_STEP = 17; double aver = 0; lock (_averagePacketSize) aver = _averagePacketSize.Count > 0 ? _averagePacketSize.Average() : 0; _statsItem.Text = string.Format( "~h~Bytes Sent~h~: {0}~n~~h~Bytes Received~h~: {1}~n~~h~Bytes Sent / Second~h~: {5}~n~~h~Bytes Received / Second~h~: {6}~n~~h~Average Packet Size~h~: {4}~n~~n~~h~Messages Sent~h~: {2}~n~~h~Messages Received~h~: {3}", _bytesSent, _bytesReceived, _messagesSent, _messagesReceived, aver, _bytesSentPerSecond, _bytesReceivedPerSecond); DEBUG_STEP = 18; if (Game.IsControlPressed(0, Control.Aim) && !Game.Player.Character.IsInVehicle() && Game.Player.Character.Weapons.Current.Hash != WeaponHash.Unarmed) { Game.DisableControlThisFrame(0, Control.Jump); } //CRASH WORKAROUND: DISABLE PARACHUTE RUINER2 if (Game.Player.Character.IsInVehicle()) { if (Game.Player.Character.CurrentVehicle.IsInAir && Game.Player.Character.CurrentVehicle.Model.Hash == 941494461) { Game.DisableAllControlsThisFrame(0); } } DEBUG_STEP = 19; Function.Call((Hash)0x5DB660B38DD98A31, Game.Player, 0f); DEBUG_STEP = 20; Game.MaxWantedLevel = 0; Game.Player.WantedLevel = 0; DEBUG_STEP = 21; lock (_localMarkers) { foreach (var marker in _localMarkers) { World.DrawMarker((MarkerType)marker.Value.MarkerType, marker.Value.Position.ToVector(), marker.Value.Direction.ToVector(), marker.Value.Rotation.ToVector(), marker.Value.Scale.ToVector(), Color.FromArgb(marker.Value.Alpha, marker.Value.Red, marker.Value.Green, marker.Value.Blue)); } } DEBUG_STEP = 22; var hasRespawned = (Function.Call <int>(Hash.GET_TIME_SINCE_LAST_DEATH) < 8000 && Function.Call <int>(Hash.GET_TIME_SINCE_LAST_DEATH) != -1 && Game.Player.CanControlCharacter); if (hasRespawned && !_lastDead) { _lastDead = true; var msg = Client.CreateMessage(); msg.Write((byte)PacketType.PlayerRespawned); Client.SendMessage(msg, NetDeliveryMethod.ReliableOrdered, (int)ConnectionChannel.SyncEvent); JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerRespawn()); if (Weather != null) { Function.Call(Hash.SET_WEATHER_TYPE_NOW_PERSIST, Weather); } if (Time.HasValue) { World.CurrentDayTime = new TimeSpan(Time.Value.Hours, Time.Value.Minutes, 00); } Function.Call(Hash.PAUSE_CLOCK, true); var us = NetEntityHandler.EntityToStreamedItem(Game.Player.Character.Handle); NetEntityHandler.ReattachAllEntities(us, true); foreach ( var source in Main.NetEntityHandler.ClientMap.Values.Where( item => item is RemoteParticle && ((RemoteParticle)item).EntityAttached == us.RemoteHandle) .Cast <RemoteParticle>()) { Main.NetEntityHandler.StreamOut(source); Main.NetEntityHandler.StreamIn(source); } } var pHealth = player.Health; var pArmor = player.Armor; var pGun = player.Weapons.Current?.Hash ?? WeaponHash.Unarmed; var pModel = player.Model.Hash; if (pHealth != _lastPlayerHealth) { int test = _lastPlayerHealth; JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerHealthChange(test)); } if (pArmor != _lastPlayerArmor) { int test = _lastPlayerArmor; JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerArmorChange(test)); } if (pGun != _lastPlayerWeapon) { WeaponHash test = _lastPlayerWeapon; JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerWeaponSwitch((int)test)); } if (pModel != (int)_lastPlayerModel) { PedHash test = _lastPlayerModel; JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerModelChange((int)test)); } _lastPlayerHealth = pHealth; _lastPlayerArmor = pArmor; _lastPlayerWeapon = pGun; _lastPlayerModel = (PedHash)pModel; DEBUG_STEP = 23; _lastDead = hasRespawned; DEBUG_STEP = 24; var killed = Game.Player.Character.IsDead; DEBUG_STEP = 25; if (killed && !_lastKilled) { var msg = Client.CreateMessage(); msg.Write((byte)PacketType.PlayerKilled); var killer = Function.Call <int>(Hash.GET_PED_SOURCE_OF_DEATH, Game.Player.Character); var weapon = Function.Call <int>(Hash.GET_PED_CAUSE_OF_DEATH, Game.Player.Character); var killerEnt = NetEntityHandler.EntityToNet(killer); msg.Write(killerEnt); msg.Write(weapon); /* * var playerMod = (PedHash)Game.Player.Character.Model.Hash; * if (playerMod != PedHash.Michael && playerMod != PedHash.Franklin && playerMod != PedHash.Trevor) * { * _lastModel = Game.Player.Character.Model.Hash; * var lastMod = new Model(PedHash.Michael); * lastMod.Request(10000); * Function.Call(Hash.SET_PLAYER_MODEL, Game.Player, lastMod); * Game.Player.Character.Kill(); * } * else * { * _lastModel = 0; * } */ Client.SendMessage(msg, NetDeliveryMethod.ReliableOrdered, (int)ConnectionChannel.SyncEvent); JavascriptHook.InvokeCustomEvent(api => api?.invokeonPlayerDeath(new LocalHandle(killer), weapon)); NativeUI.BigMessageThread.MessageInstance.ShowColoredShard("WASTED", "", HudColor.HUD_COLOUR_BLACK, HudColor.HUD_COLOUR_RED, 7000); Function.Call(Hash.REQUEST_SCRIPT_AUDIO_BANK, "HUD_MINI_GAME_SOUNDSET", true); Function.Call(Hash.PLAY_SOUND_FRONTEND, -1, "CHECKPOINT_NORMAL", "HUD_MINI_GAME_SOUNDSET"); } /* * if (Function.Call<int>(Hash.GET_TIME_SINCE_LAST_DEATH) < 8000 && * Function.Call<int>(Hash.GET_TIME_SINCE_LAST_DEATH) != -1) * { * if (_lastModel != 0 && Game.Player.Character.Model.Hash != _lastModel) * { * var lastMod = new Model(_lastModel); * lastMod.Request(10000); * Function.Call(Hash.SET_PLAYER_MODEL, new InputArgument(Game.Player), lastMod.Hash); * } * } */ DEBUG_STEP = 28; if (!IsSpectating && _lastSpectating) { Game.Player.Character.Opacity = 255; Game.Player.Character.IsPositionFrozen = false; Game.Player.IsInvincible = false; Game.Player.Character.IsCollisionEnabled = true; SpectatingEntity = 0; CurrentSpectatingPlayer = null; _currentSpectatingPlayerIndex = 100000; Game.Player.Character.PositionNoOffset = _preSpectatorPos; } if (IsSpectating) { if (SpectatingEntity != 0) { Game.Player.Character.Opacity = 0; Game.Player.Character.IsPositionFrozen = true; Game.Player.IsInvincible = true; Game.Player.Character.IsCollisionEnabled = false; Control[] exceptions = new[] { Control.LookLeftRight, Control.LookUpDown, Control.LookLeft, Control.LookRight, Control.LookUp, Control.LookDown, }; Game.DisableAllControlsThisFrame(0); foreach (var c in exceptions) { Game.EnableControlThisFrame(0, c); } var ent = NetEntityHandler.NetToEntity(SpectatingEntity); if (ent != null) { if (Function.Call <bool>(Hash.IS_ENTITY_A_PED, ent) && new Ped(ent.Handle).IsInVehicle()) { Game.Player.Character.PositionNoOffset = ent.Position + new GTA.Math.Vector3(0, 0, 1.3f); } else { Game.Player.Character.PositionNoOffset = ent.Position; } } } else if (SpectatingEntity == 0 && CurrentSpectatingPlayer == null && NetEntityHandler.ClientMap.Values.Count(op => op is SyncPed && !((SyncPed)op).IsSpectating && (((SyncPed)op).Team == 0 || ((SyncPed)op).Team == Main.LocalTeam) && (((SyncPed)op).Dimension == 0 || ((SyncPed)op).Dimension == Main.LocalDimension)) > 0) { CurrentSpectatingPlayer = NetEntityHandler.ClientMap.Values.Where( op => op is SyncPed && !((SyncPed)op).IsSpectating && (((SyncPed)op).Team == 0 || ((SyncPed)op).Team == Main.LocalTeam) && (((SyncPed)op).Dimension == 0 || ((SyncPed)op).Dimension == Main.LocalDimension)) .ElementAt(_currentSpectatingPlayerIndex % NetEntityHandler.ClientMap.Values.Count( op => op is SyncPed && !((SyncPed)op).IsSpectating && (((SyncPed)op).Team == 0 || ((SyncPed)op).Team == Main.LocalTeam) && (((SyncPed)op).Dimension == 0 || ((SyncPed)op).Dimension == Main.LocalDimension))) as SyncPed; } else if (SpectatingEntity == 0 && CurrentSpectatingPlayer != null) { Game.Player.Character.Opacity = 0; Game.Player.Character.IsPositionFrozen = true; Game.Player.IsInvincible = true; Game.Player.Character.IsCollisionEnabled = false; Game.DisableAllControlsThisFrame(0); if (CurrentSpectatingPlayer.Character == null) { Game.Player.Character.PositionNoOffset = CurrentSpectatingPlayer.Position; } else if (CurrentSpectatingPlayer.IsInVehicle) { Game.Player.Character.PositionNoOffset = CurrentSpectatingPlayer.Character.Position + new GTA.Math.Vector3(0, 0, 1.3f); } else { Game.Player.Character.PositionNoOffset = CurrentSpectatingPlayer.Character.Position; } if (Game.IsControlJustPressed(0, Control.PhoneLeft)) { _currentSpectatingPlayerIndex--; CurrentSpectatingPlayer = null; } else if (Game.IsControlJustPressed(0, Control.PhoneRight)) { _currentSpectatingPlayerIndex++; CurrentSpectatingPlayer = null; } if (CurrentSpectatingPlayer != null) { var center = new Point((int)(res.Width / 2), (int)(res.Height / 2)); new UIResText("Now spectating:~n~" + CurrentSpectatingPlayer.Name, new Point(center.X, (int)(res.Height - 200)), 0.4f, Color.White, GTA.UI.Font.ChaletLondon, UIResText.Alignment.Centered) { Outline = true, }.Draw(); new Sprite("mparrow", "mp_arrowxlarge", new Point(center.X - 264, (int)(res.Height - 232)), new Size(64, 128), 180f, Color.White).Draw(); new Sprite("mparrow", "mp_arrowxlarge", new Point(center.X + 200, (int)(res.Height - 232)), new Size(64, 128)).Draw(); } } } _lastSpectating = IsSpectating; _lastKilled = killed; var collection = new CallCollection(); collection.Call(Hash.SET_RANDOM_TRAINS, 0); collection.Call(Hash.CAN_CREATE_RANDOM_COPS, false); DEBUG_STEP = 29; collection.Call(Hash.SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f); collection.Call(Hash.SET_VEHICLE_POPULATION_BUDGET, 0); collection.Call(Hash.SET_PED_POPULATION_BUDGET, 0); collection.Call(Hash.SUPPRESS_SHOCKING_EVENTS_NEXT_FRAME); collection.Call(Hash.SUPPRESS_AGITATION_EVENTS_NEXT_FRAME); collection.Call(Hash.SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f); collection.Call(Hash.SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME, 0f); collection.Call(Hash.SET_NUMBER_OF_PARKED_VEHICLES, -1); collection.Call(Hash.SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE, false); collection.Call(Hash.SET_FAR_DRAW_VEHICLES, false); collection.Call(Hash.DESTROY_MOBILE_PHONE); collection.Call((Hash)0x015C49A93E3E086E, true); collection.Call(Hash.SET_PED_DENSITY_MULTIPLIER_THIS_FRAME, 0f); collection.Call(Hash.SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME, 0f, 0f); collection.Call(Hash.SET_CAN_ATTACK_FRIENDLY, Game.Player.Character, true, true); collection.Call(Hash.SET_PED_CAN_BE_TARGETTED, Game.Player.Character, true); collection.Call((Hash)0xF796359A959DF65D, false); // Display distant vehicles collection.Call(Hash.SET_AUTO_GIVE_PARACHUTE_WHEN_ENTER_PLANE, Game.Player, false); collection.Call((Hash)0xD2B315B6689D537D, Game.Player, false); collection.Call(Hash.DISPLAY_CASH, false); collection.Execute(); DEBUG_STEP = 30; GameScript.Pulse(); if ((Game.Player.Character.Position - _lastWaveReset).LengthSquared() > 10000f) // 100f * 100f { Function.Call((Hash)0x5E5E99285AE812DB); Function.Call((Hash)0xB96B00E976BE977F, 0f); _lastWaveReset = Game.Player.Character.Position; } Function.Call((Hash)0x2F9A292AD0A3BD89); Function.Call((Hash)0x5F3B7749C112D552); if (Function.Call <bool>(Hash.IS_STUNT_JUMP_IN_PROGRESS)) { Function.Call(Hash.CANCEL_STUNT_JUMP); } DEBUG_STEP = 31; if (Function.Call <int>(Hash.GET_PED_PARACHUTE_STATE, Game.Player.Character) == 2) { Game.DisableControlThisFrame(0, Control.Aim); Game.DisableControlThisFrame(0, Control.Attack); } DEBUG_STEP = 32; if (RemoveGameEntities && Util.Util.TickCount - _lastEntityRemoval > 500) // Save ressource { _lastEntityRemoval = Util.Util.TickCount; foreach (var entity in World.GetAllPeds()) { if (!NetEntityHandler.ContainsLocalHandle(entity.Handle) && entity != Game.Player.Character) { entity.Kill(); //"Some special peds like Epsilon guys or seashark minigame will refuse to despawn if you don't kill them first." - Guad entity.Delete(); } } foreach (var entity in World.GetAllVehicles()) { if (entity == null) { continue; } var veh = NetEntityHandler.NetToStreamedItem(entity.Handle, useGameHandle: true) as RemoteVehicle; if (veh == null) { entity.Delete(); continue; } //TO CHECK if (entity.IsVehicleEmpty() && !VehicleSyncManager.IsInterpolating(entity.Handle) && veh.TraileredBy == 0 && !VehicleSyncManager.IsSyncing(veh) && ((entity.Handle == Game.Player.LastVehicle?.Handle && DateTime.Now.Subtract(LastCarEnter).TotalMilliseconds > 3000) || entity.Handle != Game.Player.LastVehicle?.Handle)) { if (entity.Position.DistanceToSquared(veh.Position.ToVector()) > 2f) { entity.PositionNoOffset = veh.Position.ToVector(); entity.Quaternion = veh.Rotation.ToVector().ToQuaternion(); } } //veh.Position = entity.Position.ToLVector(); //veh.Rotation = entity.Rotation.ToLVector(); } } _whoseturnisitanyways = !_whoseturnisitanyways; DEBUG_STEP = 34; NetEntityHandler.UpdateAttachments(); DEBUG_STEP = 35; NetEntityHandler.DrawMarkers(); DEBUG_STEP = 36; NetEntityHandler.DrawLabels(); DEBUG_STEP = 37; NetEntityHandler.UpdateMisc(); DEBUG_STEP = 38; NetEntityHandler.UpdateInterpolations(); DEBUG_STEP = 39; WeaponInventoryManager.Update(); DEBUG_STEP = 40; /*string stats = string.Format("{0}Kb (D)/{1}Kb (U), {2}Msg (D)/{3}Msg (U)", _bytesReceived / 1000, * _bytesSent / 1000, _messagesReceived, _messagesSent); */ //GTA.UI.Screen.ShowSubtitle(stats); PedThread.OnTick("thisaintnullnigga", e); DebugInfo.Draw(); //Thread calcucationThread = new Thread(Work); //calcucationThread.IsBackground = true; //calcucationThread.Start(); lock (_threadJumping) { if (_threadJumping.Any()) { Action action = _threadJumping.Dequeue(); if (action != null) { action.Invoke(); } } } DEBUG_STEP = 41; } catch (Exception ex) // Catch any other exception. (can prevent crash) { LogManager.LogException(ex, "MAIN OnTick: STEP : " + DEBUG_STEP); } }