void OnGUI()
    {
        if (!GameNetworkManager.Instance.isNetworkActive)
        {
            //Display help
            GUI.Box(new Rect(Screen.width / 2 - 150, 80, 300, 60), instructionsOffline);
        }
        else
        {
            RemotePlayer player = PlayerManager.Instance.GetLocalPlayer();
            if (!player.isServer && player.GetCharacterObject() == null)
            {
                if (GUI.Button(new Rect(10, 120, 200, 20), "Spawn"))
                {
                    player.CmdSpawnPlayer();
                }
                GUI.Box(new Rect(Screen.width / 2 - 150, 70, 300, 40), instructionsSpawn);
            }

            if (player.isServer)
            {
                GUI.Box(new Rect(Screen.width / 2 - 150, 120, 300, 40), instructionsOnServer);
            }
            else
            {
                GUI.Box(new Rect(Screen.width / 2 - 150, 120, 300, 80), instructionsOnMovingClient + instructionsOnOtherClient);
            }
        }
    }