internal void SetRemotePVPPlayer() { mover = new RemoteNetworkedPVPMover(MissionManager.instance.engineRoomNetworkManager, MissionManager.instance.mission.GameType() == EngineRoomGameType.SERVER_PVP, player); }
internal void AttachToListenerMover(RemoteNetworkedPVPMover mover, bool isServer) { this.moverListener = mover; this.isServer = isServer; }