Пример #1
0
    public static void Disable()
    {
        isEnable = false;

        PlayerPrefs.SetInt("remoteLogger", 0);


        Application.RegisterLogCallback(null);

        instance.StopAllCoroutines();
        Debug.Log("Remote Logger - Disabled");
    }
Пример #2
0
    public static void Disable()
    {
        isEnable = false;

        build.debugLevel = BuildSettings.DebugLevel.Release;

        PlayerPrefs.SetInt("remoteLogger", 0);

        Application.logMessageReceived -= instance.HandleLog;
        instance.StopAllCoroutines();
        Debug.Log("Remote Logger - Disabled");
    }
Пример #3
0
    public static void Disable()
    {
        isEnable = false;

        PlayerPrefs.SetInt("remoteLogger", 0);

#if UNITY_5
        Application.logMessageReceived -= instance.HandleLog;
#else
        Application.RegisterLogCallback(null);
#endif

        instance.StopAllCoroutines();
        Debug.Log("Remote Logger - Disabled");
    }