public void DrawHammerHitDecalsRemote(RemoteHammerShotEvent evt, PelletThrowingGraphicsNode weapon, [JoinAll] SingleNode <DecalManagerComponent> decalManagerNode, [JoinAll] SingleNode <DecalSettingsComponent> settings) { weapon.hammerPelletCone.ShotSeed = evt.RandomSeed; this.DrawHammerHitDecals(evt.ShotDirection, weapon, decalManagerNode, settings.component); }
public void InstantiatePellets(RemoteHammerShotEvent evt, PelletThrowingGraphicsNode weapon) { weapon.hammerPelletCone.ShotSeed = evt.RandomSeed; InstantiatePelletsByBaseEvent(evt.ShotDirection, weapon); }