void Start() { hpSlider.minValue = 0; hpSlider.maxValue = maxHp; networkId = GetComponent <NetworkID>(); syncPropertyAgent = gameObject.GetComponent <SyncPropertyAgent>(); remoteEventAgent = gameObject.GetComponent <RemoteEventAgent>(); }
public void Awake() { win.SetActive(false); lose.SetActive(false); Debug.Log("Awaked"); netCode = FindObjectOfType <Netcode>(); remoteEventAgent = gameObject.GetComponent <RemoteEventAgent>(); //ตั้งค่าชื่อผู้เล่น NetworkClient.Lobby.GetPlayersInRoom((successful, reply, error) => { if (successful) { foreach (SWPlayer swPlayer in reply.players) { string playerName = swPlayer.GetCustomDataString(); string playerId = swPlayer.id; if (playerId.Equals(NetworkClient.Instance.PlayerId)) { Debug.Log("local player name : " + playerName); localPlayer_name.text = playerName; gm.setHostPlayer(playerId, playerName); Debug.Log("set " + gm.hostPlayer.getName() + " to host player."); } else { Debug.Log("remote player name : " + playerName); remotePlayer_name.text = playerName; gm.setRemotePlayer(playerId, playerName); Debug.Log("set " + gm.remotePlayer.getName() + " to remote player."); } } } else { Debug.Log("Failed to get players in room."); } if (NetworkClient.Lobby.IsOwner) { gm.setCurrentPlayer(gm.hostPlayer.getId()); gm.setCurrentTargetPlayer(gm.remotePlayer.getId()); Debug.Log("set " + gm.hostPlayer.getName() + " to current player."); Debug.Log("Current player is set. His name is " + gm.currentTurn); PlayerTurnText.text = "Your turn"; OnTurnStarted(); } else { gm.setCurrentPlayer(gm.remotePlayer.getId()); gm.setCurrentTargetPlayer(gm.hostPlayer.getId()); Debug.Log("Current Target player is set. His name is " + gm.currentTurn); PlayerTurnText.text = "Opponent's turn"; OnWaitingOpponent(); } }); }
void Start() { bossState = BossState.Idle; healthBar = GetComponentInChildren <HealthBar>(); spriteRenderer = GetComponentInChildren <SpriteRenderer>(); defaultMaterial = spriteRenderer.material; rb2D = GetComponent <Rigidbody2D>(); boxCollider2D = GetComponent <BoxCollider2D>(); networkID = GetComponent <NetworkID>(); remoteEventAgent = GetComponent <RemoteEventAgent>(); syncPropertyAgent = GetComponent <SyncPropertyAgent>(); }
void Start() { anim = GetComponentInChildren <Animator>(); movement = GetComponent <Movement>(); shoot = GetComponent <Shoot>(); networkID = GetComponent <NetworkID>(); remoteEventAgent = GetComponent <RemoteEventAgent>(); syncPropertyAgent = GetComponent <SyncPropertyAgent>(); healthBar = GetComponentInChildren <HealthBar>(); if (networkID.IsMine) { CameraFollow cameraFollow = Camera.main.GetComponent <CameraFollow>(); cameraFollow.Target = transform; } }
void Start() { remoteEventAgent = gameObject.GetComponent <RemoteEventAgent>(); SuffleAll(); }
// Start is called before the first frame update void Start() { networkID = GetComponent <NetworkID>(); remoteEventAgent = GetComponent <RemoteEventAgent>(); }
private void Start() { networkId = GetComponent <NetworkID>(); remoteEventAgent = gameObject.GetComponent <RemoteEventAgent>(); }