Пример #1
0
        public static bool ConsoleToolStart()
        {
            if (isStart)
            {
                return(false);
            }

            RemoteDeviceInfo deviceInfo = RemoteDeviceInfo.GetLocalDeviceInfo();

            UnityRemoteConsoleSettingData config = UnityRemoteConsoleSettingData.GetCofig();

            try
            {
                string deviceInfoStr = SimpleJsonUtils.ToJson(deviceInfo);

                LitNetServer.SetNetworkServerManager(deviceInfoStr, config.netPort);
                LitNetServer.Start();
                LoginService loginService = LitNetServer.ServiceManager.Get <LoginService>();
                loginService.SetPlayerLoginHandler(new SimplePlayerLoginHandler());
            }
            catch (Exception e)
            {
                Debug.LogError(e);
                return(false);
            }


            Debug.Log("LitNetServer.port:" + config.netPort);
            isStart = true;
            return(true);
        }
Пример #2
0
        public static bool ConsoleStart()
        {
            Init();

            if (isStart)
            {
                return(false);
            }

            RemoteDeviceInfo deviceInfo = RemoteDeviceInfo.GetLocalDeviceInfo();

            deviceInfo.otherData.Add("ServerVersion", ServerVersionInfo.Version);
            deviceInfo.otherData.Add("MinClientVersion", ServerVersionInfo.MinClientVersion);

            URCSettingData config = URCSettingData.GetCofig();

            try
            {
                string deviceInfoStr = SimpleJsonUtils.ToJson(deviceInfo);
                NetServer.Start(config.netPort);
                NetServer.DiscoverServer.Start(config.netPort, deviceInfoStr);

                LoginService loginService = NetServer.ServiceManager.Get <LoginService>();
                loginService.SetPlayerLoginHandler(new SimplePlayerLoginHandler());

                //LogService logService = NetServer.ServiceManager.Get<LogService>();
                //logService.logSwitchForceControl = logSwitchForceControl;
            }
            catch (Exception e)
            {
                Debug.LogError(e);
                return(false);
            }

            Debug.Log("URC NetServer.port:" + config.netPort);
            isStart = true;
            return(true);
        }