Пример #1
0
    IEnumerator InitData(string ip, string account)
    {
        if (RemoteConnection == null)
        {
            RemoteConnection            = new RemoteClient(ml);
            RemoteConnection.evtHandler = EvtHandler;
            RemoteConnection.msgHandler = MsgHandler;

            RemoteConnection.Connect(ip, ClientApp.Instance.remotePort);
        }


        var cg = CGPlayerCmd.CreateBuilder();

        cg.Cmd     = "Login2";
        cg.Account = account;

        Bundle bundle;
        var    data = KBEngine.Bundle.GetPacketFull(cg, out bundle);

        yield return(StartCoroutine(RemoteConnection.SendWaitResponse(data.data, data.fid, (packet) =>
        {
            var proto = packet.protoBody as GCPlayerCmd;
            var cmds = proto.Result.Split(' ');
            Debug.LogError(proto);
        }, bundle)));
    }
Пример #2
0
 public virtual void Run(string serverIp, int serverPort, RemoteClientConnectServerSuccessCallback successCallback,
                         RemoteClientConnectServerFailCallback failCallback)
 {
     m_remoteClient = new RemoteClient(this, serverIp, serverPort);
     if (m_remoteClient != null)
     {
         m_remoteClient.ConnectServerSuccessCallback = successCallback;
         m_remoteClient.ConnectServerFailCallback    = failCallback;
         m_remoteClient.Connect();
         StartCoroutine(UpdateInMainThread4PacketQueue());
     }
 }
Пример #3
0
    private IEnumerator ConnectServer()
    {
        rc            = new RemoteClient(ml);
        rc.evtHandler = EvtHandler;
        rc.msgHandler = MsgHandler;

        rc.Connect("127.0.0.1", 12031);
        while (lastEvt == RemoteClientEvent.None)
        {
            yield return(null);
        }

        //Logic.Init();
        //yield return null;
    }
        public bool ConnectToDF()
        {
            ColorConsoleStream stream = new ColorConsoleStream();

            client = new RemoteClient(stream);
            if (!client.Connect())
            {
                return(false);
            }

            mapInfoCall      = new RemoteFunction <EmptyMessage, MapInfo>(client, "GetMapInfo", "RemoteFortressReader");
            tileTypeListCall = new RemoteFunction <EmptyMessage, TiletypeList>(client, "GetTiletypeList", "RemoteFortressReader");
            mapReadCall      = new RemoteFunction <BlockRequest, BlockList>(client, "GetBlockList", "RemoteFortressReader");
            mapResetCall     = new RemoteFunction <EmptyMessage>(client, "ResetMapHashes", "RemoteFortressReader");
            materialListCall = new RemoteFunction <EmptyMessage, MaterialList>(client, "GetMaterialList", "RemoteFortressReader");
            return(true);
        }
Пример #5
0
    /// <summary>
    /// Connect to DF, and register basic RPC functions.
    /// </summary>
    void Connect()
    {
        blockRequest.blocks_needed = BlocksToFetch;
        networkClient = new RemoteClient(dfNetworkOut);
        bool success = networkClient.Connect();

        if (!success)
        {
            networkClient.Disconnect();
            networkClient = null;
            ModalPanel.Instance.Choice(
                "Armok Vision could not find a running instance of Dwarf Fortress!\n\n" +
                "Please make sure you have Dwarf Fortress running, with the latest version of DFHack installed.", Connect, QuitGame, "Retry", "Quit");
            throw new UnityException("DF Connection Failure");
        }

        BindStaticMethods();

        if (dfWorldInfoCall != null)
        {
            dfWorldInfoCall.TryExecute(null, out netWorldInfo);
            if (netWorldInfo == null)
            {
                Debug.Log("World not loaded.");
            }
            else
            {
                Debug.Log("World Mode: " + netWorldInfo.mode);
                WorldMode = netWorldInfo.mode;
            }
        }



        if (GameSettings.Instance.game.askToUpdatePlugin)
        {
            CheckPlugin();
        }
        else
        {
            Init();
        }
    }
Пример #6
0
    private IEnumerator ConnectServer()
    {
        rc            = new RemoteClient(ml);
        rc.evtHandler = EvtHandler;
        rc.msgHandler = MsgHandler;

        rc.Connect("127.0.0.1", 12031);
        while (lastEvt == RemoteClientEvent.None)
        {
            yield return(null);
        }
        if (lastEvt == RemoteClientEvent.Connected)
        {
            //var logic = gameObject.AddComponent<Logic>();
            //logic.Init();
            var mobaLogic = gameObject.AddComponent <MobaLogic>();
            mobaLogic.Init();
        }
    }
Пример #7
0
    private void OnGUI()
    {
        if (GUILayout.Button("Read Raws"))
        {
            var client = new RemoteClient();
            if (!client.Connect())
            {
                return;
            }
            client.SuspendGame();
            var getCreatureRaws  = new RemoteFunction <EmptyMessage, CreatureRawList>(client, "GetCreatureRaws", "RemoteFortressReader");
            var materialListCall = new RemoteFunction <EmptyMessage, MaterialList>(client, "GetMaterialList", "RemoteFortressReader");
            var itemListCall     = new RemoteFunction <EmptyMessage, MaterialList>(client, "GetItemList", "RemoteFortressReader");
            var unitListCall     = new RemoteFunction <EmptyMessage, UnitList>(client, "GetUnitList", "RemoteFortressReader");
            client.ResumeGame();
            creatureRaws = getCreatureRaws.Execute().creature_raws;
            var ExistingMatList  = AssetDatabase.LoadAssetAtPath <MaterialRaws>("Assets/Resources/MaterialRaws.asset");
            var ExistingItemList = AssetDatabase.LoadAssetAtPath <ItemRaws>("Assets/Resources/ItemRaws.asset");
            MaterialRaws.Instance.MaterialList = materialListCall.Execute().material_list;
            ItemRaws.Instance.ItemList         = itemListCall.Execute().material_list;
            units = unitListCall.Execute().creature_list;
            if (ExistingMatList == null)
            {
                AssetDatabase.CreateAsset(MaterialRaws.Instance, "Assets/Resources/MaterialRaws.asset");
            }
            if (ExistingItemList == null)
            {
                AssetDatabase.CreateAsset(ItemRaws.Instance, "Assets/Resources/ItemRaws.asset");
            }
            AssetDatabase.SaveAssets();
            Debug.Log(string.Format("Pulled {0} creature raws from DF.", creatureRaws.Count));
            if (MaterialCollection.Instance == null)
            {
                MaterialCollector.BuildMaterialCollection();
            }
            MaterialCollection.Instance.PopulateMatTextures();
            client.Disconnect();
            //foreach (var raw in creatureRaws)
            //{
            //    raw.creature_id = BodyDefinition.GetCorrectedCreatureID(raw);
            //}
            RefilterList();
        }
        if (creatureRaws != null)
        {
            EditorGUI.BeginChangeCheck();
            filter            = EditorGUILayout.TextField(filter);
            filterToken       = EditorGUILayout.Toggle("Token", filterToken);
            filterName        = EditorGUILayout.Toggle("Name", filterName);
            filterDescription = EditorGUILayout.Toggle("Description", filterDescription);
            filterParts       = EditorGUILayout.Toggle("Parts", filterParts);

            bodyCategoryFilter = (CreatureBody.BodyCategory)EditorGUILayout.EnumPopup(bodyCategoryFilter);

            if (EditorGUI.EndChangeCheck())
            {
                RefilterList();
            }
            EditorGUILayout.Space();

            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Sort by name"))
            {
                creatureRaws.Sort((x, y) => x.creature_id.CompareTo(y.creature_id));
                RefilterList();
            }
            if (GUILayout.Button("Sort by size"))
            {
                creatureRaws.Sort((x, y) => x.adultsize.CompareTo(y.adultsize));
                RefilterList();
            }
            if (GUILayout.Button("Sort by index"))
            {
                creatureRaws.Sort((x, y) => x.index.CompareTo(y.index));
                RefilterList();
            }
            GUILayout.EndHorizontal();

            showRaces = EditorGUILayout.Foldout(showRaces, "Races");
            if (showRaces)
            {
                raceScroll = EditorGUILayout.BeginScrollView(raceScroll);
                foreach (var creature in filteredRaws)
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(string.Format("{0} ({1})", creature.creature_id, creature.name[0]));
                    EditorGUILayout.BeginVertical();
                    foreach (var caste in creature.caste)
                    {
                        if (GUILayout.Button(string.Format("{0} ({1})", caste.caste_id, caste.caste_name[0])))
                        {
                            var creatureBase = new GameObject().AddComponent <CreatureBody>();
                            creatureBase.name  = caste.caste_name[0];
                            creatureBase.race  = creature;
                            creatureBase.caste = caste;
                            creatureBase.MakeBody();
                            Selection.SetActiveObjectWithContext(creatureBase, null);
                        }
                    }
                    EditorGUILayout.EndVertical();
                    EditorGUILayout.EndHorizontal();
                }
                EditorGUILayout.EndScrollView();
                if (GUILayout.Button("Dump Part Categories"))
                {
                    var path = EditorUtility.SaveFilePanel("Save bodypart list", "", "Bodyparts.csv", "csv");
                    if (!string.IsNullOrEmpty(path))
                    {
                        Dictionary <string, Dictionary <string, ChildCount> > parts = new Dictionary <string, Dictionary <string, ChildCount> >();
                        foreach (var creature in filteredRaws)
                        {
                            foreach (var caste in creature.caste)
                            {
                                if (bodyCategoryFilter != CreatureBody.BodyCategory.None && bodyCategoryFilter != CreatureBody.FindBodyCategory(caste))
                                {
                                    continue;
                                }

                                for (int i = 0; i < caste.body_parts.Count; i++)
                                {
                                    var part = caste.body_parts[i];
                                    //this is an internal part, and doesn't need modeling.
                                    if (part.flags[(int)BodyPartFlags.BodyPartRawFlags.INTERNAL])
                                    {
                                        continue;
                                    }
                                    if (!parts.ContainsKey(part.category))
                                    {
                                        parts[part.category] = new Dictionary <string, ChildCount>();
                                    }

                                    Dictionary <string, int> childCounts = new Dictionary <string, int>();

                                    foreach (var sub in caste.body_parts)
                                    {
                                        if (sub.parent != i)
                                        {
                                            continue;
                                        }
                                        if (sub.flags[(int)BodyPartFlags.BodyPartRawFlags.INTERNAL])
                                        {
                                            continue;
                                        }
                                        if (!childCounts.ContainsKey(sub.category))
                                        {
                                            childCounts[sub.category] = 1;
                                        }
                                        else
                                        {
                                            childCounts[sub.category]++;
                                        }
                                    }

                                    foreach (var item in childCounts)
                                    {
                                        if (!parts[part.category].ContainsKey(item.Key))
                                        {
                                            parts[part.category][item.Key] = new ChildCount();
                                        }
                                        if (parts[part.category][item.Key].min > item.Value)
                                        {
                                            parts[part.category][item.Key].min = item.Value;
                                        }
                                        if (parts[part.category][item.Key].max < item.Value)
                                        {
                                            parts[part.category][item.Key].max = item.Value;
                                        }
                                    }
                                }
                            }
                        }
                        using (var writer = new StreamWriter(path))
                        {
                            foreach (var parent in parts)
                            {
                                writer.Write("\"" + parent.Key + "\",");
                                foreach (var child in parent.Value)
                                {
                                    writer.Write(string.Format("\"{0}\",{1},{2},", child.Key, child.Value.min, child.Value.max));
                                }
                                writer.WriteLine();
                            }
                        }
                    }
                }
                if (GUILayout.Button("Place all races"))
                {
                    var          watch        = System.Diagnostics.Stopwatch.StartNew();
                    CreatureBody prevCreature = null;
                    foreach (var creature in filteredRaws)
                    {
                        var creatureBase = new GameObject().AddComponent <CreatureBody>();
                        creatureBase.name  = creature.caste[0].caste_name[0];
                        creatureBase.race  = creature;
                        creatureBase.caste = creature.caste[0];
                        creatureBase.MakeBody();
                        if (prevCreature != null)
                        {
                            creatureBase.transform.position = new Vector3(prevCreature.transform.position.x + prevCreature.bounds.max.x - creatureBase.bounds.min.x, 0, 0);
                        }
                        prevCreature = creatureBase;
                    }
                    watch.Stop();
                    Debug.Log(string.Format("Took {0}ms to create {1} creatures, averaging {2}ms per creature.", watch.ElapsedMilliseconds, filteredRaws.Count, (float)watch.ElapsedMilliseconds / filteredRaws.Count));
                }
            }
            showUnits = EditorGUILayout.Foldout(showUnits, "Units");
            if (showUnits)
            {
                unitScroll = EditorGUILayout.BeginScrollView(unitScroll);
                foreach (var unit in units)
                {
                    string name = unit.name;
                    if (string.IsNullOrEmpty(name))
                    {
                        name = creatureRaws[unit.race.mat_type].caste[unit.race.mat_index].caste_name[0];
                    }
                    if (!string.IsNullOrEmpty(filter) && (filterParts || filterName))
                    {
                        bool matched = false;
                        if (filterName)
                        {
                            matched = name.ToUpper().Contains(filter.ToUpper());
                        }
                        if (filterParts)
                        {
                            foreach (var item in unit.inventory)
                            {
                                if (!ItemRaws.Instance.ContainsKey(item.item.type))
                                {
                                    continue;
                                }
                                matched = ItemRaws.Instance[item.item.type].id.ToUpper().Contains(filter.ToUpper());
                                if (matched)
                                {
                                    break;
                                }
                            }
                        }
                        if (!matched)
                        {
                            continue;
                        }
                    }
                    if (GUILayout.Button(name))
                    {
                        var creatureBase = new GameObject().AddComponent <CreatureBody>();
                        creatureBase.name  = name;
                        creatureBase.race  = creatureRaws[unit.race.mat_type];
                        creatureBase.caste = creatureRaws[unit.race.mat_type].caste[unit.race.mat_index];
                        creatureBase.unit  = unit;
                        creatureBase.MakeBody();
                        creatureBase.UpdateUnit(unit);
                        Selection.SetActiveObjectWithContext(creatureBase, null);
                    }
                }
                EditorGUILayout.EndScrollView();
                if (GUILayout.Button("Place all units"))
                {
                    var          watch        = System.Diagnostics.Stopwatch.StartNew();
                    CreatureBody prevCreature = null;
                    foreach (var unit in units)
                    {
                        string name = unit.name;
                        if (string.IsNullOrEmpty(name))
                        {
                            name = creatureRaws[unit.race.mat_type].caste[unit.race.mat_index].caste_name[0];
                        }
                        if (!string.IsNullOrEmpty(filter) && (filterParts || filterName))
                        {
                            bool matched = false;
                            if (filterToken)
                            {
                                matched = creatureRaws[unit.race.mat_type].creature_id.ToUpper().Contains(filter.ToUpper());
                            }
                            if (filterName)
                            {
                                matched = name.ToUpper().Contains(filter.ToUpper());
                            }
                            if (filterParts)
                            {
                                foreach (var item in unit.inventory)
                                {
                                    if (!ItemRaws.Instance.ContainsKey(item.item.type))
                                    {
                                        continue;
                                    }
                                    matched = ItemRaws.Instance[item.item.type].id.ToUpper().Contains(filter.ToUpper());
                                    if (matched)
                                    {
                                        break;
                                    }
                                }
                            }
                            if (!matched)
                            {
                                continue;
                            }
                        }
                        var creatureBase = new GameObject().AddComponent <CreatureBody>();
                        creatureBase.name  = name;
                        creatureBase.race  = creatureRaws[unit.race.mat_type];
                        creatureBase.caste = creatureRaws[unit.race.mat_type].caste[unit.race.mat_index];
                        creatureBase.unit  = unit;
                        creatureBase.MakeBody();
                        creatureBase.UpdateUnit(unit);
                        creatureBase.transform.localRotation = Quaternion.identity;
                        if (prevCreature != null)
                        {
                            creatureBase.transform.position = new Vector3(prevCreature.transform.position.x + prevCreature.bounds.max.x - creatureBase.bounds.min.x, 0, 0);
                        }
                        prevCreature = creatureBase;
                    }
                    watch.Stop();
                    Debug.Log(string.Format("Took {0}ms to create {1} creatures, averaging {2}ms per creature.", watch.ElapsedMilliseconds, filteredRaws.Count, (float)watch.ElapsedMilliseconds / filteredRaws.Count));
                }
            }
        }
    }
Пример #8
0
    private void OnGUI()
    {
        if (GUILayout.Button("Read Raws"))
        {
            var client = new RemoteClient();
            if (!client.Connect())
            {
                return;
            }
            var getCreatureRaws = new RemoteFunction <EmptyMessage, CreatureRawList>(client, "GetCreatureRaws", "RemoteFortressReader");
            creatureRaws = getCreatureRaws.Execute().creature_raws;
            Debug.Log(string.Format("Pulled {0} creature raws from DF.", creatureRaws.Count));
            client.Disconnect();
            creatureRaws.Sort((x, y) => x.creature_id.CompareTo(y.creature_id));
            RefilterList();
        }
        if (creatureRaws != null)
        {
            EditorGUI.BeginChangeCheck();
            filter = EditorGUILayout.TextField(filter);

            bodyCategoryFilter = (CreatureBody.BodyCategory)EditorGUILayout.EnumPopup(bodyCategoryFilter);
            if (EditorGUI.EndChangeCheck())
            {
                RefilterList();
            }

            if (GUILayout.Button("Dump Part Categories"))
            {
                var path = EditorUtility.SaveFilePanel("Save bodypart list", "", "Bodyparts.csv", "csv");
                Dictionary <string, Dictionary <string, ChildCount> > parts = new Dictionary <string, Dictionary <string, ChildCount> >();
                foreach (var creature in filteredRaws)
                {
                    foreach (var caste in creature.caste)
                    {
                        if (bodyCategoryFilter != CreatureBody.BodyCategory.None && bodyCategoryFilter != CreatureBody.FindBodyCategory(caste))
                        {
                            continue;
                        }

                        for (int i = 0; i < caste.body_parts.Count; i++)
                        {
                            var part = caste.body_parts[i];
                            //this is an internal part, and doesn't need modeling.
                            if (part.flags[(int)BodyPartFlags.BodyPartRawFlags.INTERNAL])
                            {
                                continue;
                            }
                            if (!parts.ContainsKey(part.category))
                            {
                                parts[part.category] = new Dictionary <string, ChildCount>();
                            }

                            Dictionary <string, int> childCounts = new Dictionary <string, int>();

                            foreach (var sub in caste.body_parts)
                            {
                                if (sub.parent != i)
                                {
                                    continue;
                                }
                                if (sub.flags[(int)BodyPartFlags.BodyPartRawFlags.INTERNAL])
                                {
                                    continue;
                                }
                                if (!childCounts.ContainsKey(sub.category))
                                {
                                    childCounts[sub.category] = 1;
                                }
                                else
                                {
                                    childCounts[sub.category]++;
                                }
                            }

                            foreach (var item in childCounts)
                            {
                                if (!parts[part.category].ContainsKey(item.Key))
                                {
                                    parts[part.category][item.Key] = new ChildCount();
                                }
                                if (parts[part.category][item.Key].min > item.Value)
                                {
                                    parts[part.category][item.Key].min = item.Value;
                                }
                                if (parts[part.category][item.Key].max < item.Value)
                                {
                                    parts[part.category][item.Key].max = item.Value;
                                }
                            }
                        }
                    }
                }
                using (var writer = new StreamWriter(path))
                {
                    foreach (var parent in parts)
                    {
                        writer.Write("\"" + parent.Key + "\",");
                        foreach (var child in parent.Value)
                        {
                            writer.Write(string.Format("\"{0}\",{1},{2},", child.Key, child.Value.min, child.Value.max));
                        }
                        writer.WriteLine();
                    }
                }
            }

            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Sort by name"))
            {
                creatureRaws.Sort((x, y) => x.creature_id.CompareTo(y.creature_id));
                RefilterList();
            }
            if (GUILayout.Button("Sort by size"))
            {
                creatureRaws.Sort((x, y) => x.adultsize.CompareTo(y.adultsize));
                RefilterList();
            }
            GUILayout.EndHorizontal();

            scrollPosition = GUILayout.BeginScrollView(scrollPosition);
            foreach (var creature in filteredRaws)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label(creature.creature_id);

                foreach (var caste in creature.caste)
                {
                    if (GUILayout.Button(caste.caste_id))
                    {
                        var creatureBase = new GameObject().AddComponent <CreatureBody>();
                        creatureBase.name  = creature.creature_id + "_" + caste.caste_id;
                        creatureBase.race  = creature;
                        creatureBase.caste = caste;
                        creatureBase.MakeBody();
                        Selection.SetActiveObjectWithContext(creatureBase, null);
                    }
                }
                GUILayout.EndHorizontal();
            }
            GUILayout.EndScrollView();
            if (GUILayout.Button("Place all creatures"))
            {
                var          watch        = System.Diagnostics.Stopwatch.StartNew();
                CreatureBody prevCreature = null;
                foreach (var creature in filteredRaws)
                {
                    var creatureBase = new GameObject().AddComponent <CreatureBody>();
                    creatureBase.name  = creature.creature_id + "_" + creature.caste[0].caste_id;
                    creatureBase.race  = creature;
                    creatureBase.caste = creature.caste[0];
                    creatureBase.MakeBody();
                    creatureBase.transform.rotation = Quaternion.LookRotation(Vector3.back);
                    if (prevCreature != null)
                    {
                        creatureBase.transform.position = new Vector3(prevCreature.transform.position.x + prevCreature.bounds.max.x - creatureBase.bounds.min.x, 0, 0);
                    }
                    prevCreature = creatureBase;
                }
                watch.Stop();
                Debug.Log(string.Format("Took {0}ms to create {1} creatures, averaging {2}ms per creature.", watch.ElapsedMilliseconds, filteredRaws.Count, (float)watch.ElapsedMilliseconds / filteredRaws.Count));
            }
        }
    }