void Start() { movement = GetComponent <PlayerMovement>(); GameObject gameManager = GameObject.Find("GameManager"); fadeManager = gameManager.GetComponent <FadeManager>(); boardCreator = gameManager.GetComponent <BoardCreator>(); healthRemaining = GameObject.Find("HealthRemaining").GetComponent <RemainingUI>(); ResetHealth(); }
private GameObject boardHolder; // GameObject that acts as a container for all other tiles. private void Start() { remainingUI = GameObject.Find("EnemiesRemaining").GetComponent <RemainingUI>(); // Create the board holder. CreateLevel(); }