Пример #1
0
    void Start()
    {
        movement = GetComponent <PlayerMovement>();
        GameObject gameManager = GameObject.Find("GameManager");

        fadeManager     = gameManager.GetComponent <FadeManager>();
        boardCreator    = gameManager.GetComponent <BoardCreator>();
        healthRemaining = GameObject.Find("HealthRemaining").GetComponent <RemainingUI>();
        ResetHealth();
    }
Пример #2
0
    private GameObject boardHolder;                           // GameObject that acts as a container for all other tiles.

    private void Start()
    {
        remainingUI = GameObject.Find("EnemiesRemaining").GetComponent <RemainingUI>();
        // Create the board holder.
        CreateLevel();
    }