Пример #1
0
    public void DepositScream(IReadOnlyList <ScreamSoundDefinition> screams)
    {
        bool success = false;

        for (int i = 0; i < screams.Count; ++i)
        {
            success |= _remainingRequests.Remove(screams[i]);
        }

        if (!success)
        {
            GameUI.Instance.DialogUI.ShowDialog("No compatible screams detected", 5, _speakerTransform, Vector3.zero);
        }
        else
        {
            GameUI.Instance.DialogUI.ShowDialog("Screams successfully ingested", 5, _speakerTransform, Vector3.zero);
        }

        RemainingScreamsChanged?.Invoke();
    }
Пример #2
0
    public void OnStartedDay(int dayIndex)
    {
        ScreamCalendarDay calendarDay = _calendarDays[dayIndex];

        _currentDayRequests.Clear();
        _remainingRequests.Clear();

        for (int i = 0; i < calendarDay.MainScreamCount; ++i)
        {
            _currentDayRequests.Add(calendarDay.PossibleScreamRequests.Screams[0]);
        }

        for (int i = 0; i < calendarDay.CommonScreamCount; ++i)
        {
            int randomIndex = Random.Range(0, calendarDay.PossibleScreamRequests.Screams.Count);
            _currentDayRequests.Add(calendarDay.PossibleScreamRequests.Screams[randomIndex]);
        }

        _remainingRequests.AddRange(_currentDayRequests);

        RemainingScreamsChanged?.Invoke();
    }