Пример #1
0
        public Bullet Fire()
        {
            if (ReloadSW.Elapsed.TotalSeconds > (1 / FireRate))
            {
                ReloadSW = Stopwatch.StartNew();
                ReloadSW.Start();
                if (IsGunWorking())
                {
                    var bullet = new Bullet(GunCoordinates)
                    {
                        Speed  = BulletSpeed,
                        Skin   = BulletSkin,
                        Damage = BulletDamage
                    };
                    Bullets.Add(bullet);
                    return(bullet);
                }
            }

            return(null);
        }
Пример #2
0
 public ArmedEntity()
 {
     ReloadSW.Start();
 }