public M4CoffeeMakerApi() { warmerPlateStatus = WarmerPlateStatus.WARMER_EMPTY; boilerStatus = BoilerStatus.EMPTY; boilerState = BoilerState.OFF; brewButtonStatus = BrewButtonStatus.NOT_PUSHED; warmerState = WarmerState.OFF; indicatorState = IndicatorState.OFF; reliefValveState = ReliefValveState.CLOSED; }
public FakeCoffeeAPI() { BoilerStatus = BoilerStatus.EMPTY; WarmerPlateStatus = WarmerPlateStatus.POT_EMPTY; BrewButtonStatus = BrewButtonStatus.NOT_PUSHED; BoilerState = BoilerState.OFF; WarmerState = WarmerState.OFF; IndicatorState = IndicatorState.OFF; ReliefValveState = ReliefValveState.CLOSED; }
public void SetReliefValveState(ReliefValveState state) { if (state == ReliefValveState.Open) { _boilerStatus = BoilerStatus.NotEmpty; _warmerStatus = WarmerPlateStatus.PotEmpty; _brewButtonStatus = BrewButtonStatus.Pushed; return; } _boilerStatus = BoilerStatus.Empty; _warmerStatus = WarmerPlateStatus.PotNotEmpty; _brewButtonStatus = BrewButtonStatus.NotPushed; }
public void SetReliefValveState(ReliefValveState s) { this.ReliefValveState = s; }
public void SetReliefValveState(ReliefValveState reliefValveState) { valveClosed = reliefValveState == ReliefValveState.CLOSED; }
public void SetReliefValveState(ReliefValveState s) { throw new System.NotImplementedException(); }
public void SetReliefValveState(ReliefValveState reliefValveState) { this.ReliefValveState = reliefValveState; }
public void SetReliefValveState(ReliefValveState reliefValveState) { ValveClosed = reliefValveState == ReliefValveState.Closed; }
/* * This function opens and closes the pressure-relief * valve. When this valve is closed, steam pressure in * the boiler will force hot water to spray out over * the coffee filter. When the valve is open, the steam * in the boiler escapes into the environment, and the * water in the boiler will not spray out over the filter. */ public void SetReliefValveState(ReliefValveState s) { reliefValveState = s; }