public PacketProcessor(Connection connection, ReliableSlowStream rss, ReliableFastStream rfs, UnreliableStream us, ILogger logger) { _connection = connection; _destinationPort = -1; _streams = new IStream[] { rss, rfs, us }; _logger = logger; }
// Method used by client public ConnectionClasses(int sourcePort, int destinationPort, ILogger logger) { Connection connection = new Connection(sourcePort); rss = new ReliableSlowStream(logger); rfs = new ReliableFastStream(logger); us = new UnreliableStream(logger); pp = new PacketProcessor(connection, destinationPort, rss, rfs, us, logger); }
// Method used by server public ConnectionClasses(int sourcePort, int delayInMs, int packetLossPct, ILogger logger) { Connection connection = new Connection(sourcePort, delayInMs, packetLossPct); rss = new ReliableSlowStream(logger); rfs = new ReliableFastStream(logger); us = new UnreliableStream(logger); pp = new PacketProcessor(connection, rss, rfs, us, logger); }
void Update() { if (_reliableFastStream == null) { _reliableFastStream = Client.ConnectionClasses.rfs; } if (_ipEndPoint == null) { _ipEndPoint = Client.ipEndPoint; } int deltaTimeInMs = (int)(1000 * Time.deltaTime); _acumTimeFrames += deltaTimeInMs; if (_acumTimeFrames > _msBetweenFrames) { UpdatePosition(); _acumTimeFrames = _acumTimeFrames % _msBetweenFrames; byte input = InputUtils.GetKeyboardInput(); if (input != 0) { _reliableFastStream.SendInput(input, _playerId, _ipEndPoint);