Пример #1
0
        protected override void DeserializeSettingsCompatibility(GraphSerializationContext ctx)
        {
            base.DeserializeSettingsCompatibility(ctx);

            characterRadius = ctx.reader.ReadSingle();
            contourMaxError = ctx.reader.ReadSingle();
            cellSize        = ctx.reader.ReadSingle();
            ctx.reader.ReadSingle();             // Backwards compatibility, cellHeight was previously read here
            walkableHeight           = ctx.reader.ReadSingle();
            maxSlope                 = ctx.reader.ReadSingle();
            maxEdgeLength            = ctx.reader.ReadSingle();
            editorTileSize           = ctx.reader.ReadInt32();
            tileSizeX                = ctx.reader.ReadInt32();
            nearestSearchOnlyXZ      = ctx.reader.ReadBoolean();
            useTiles                 = ctx.reader.ReadBoolean();
            relevantGraphSurfaceMode = (RelevantGraphSurfaceMode)ctx.reader.ReadInt32();
            rasterizeColliders       = ctx.reader.ReadBoolean();
            rasterizeMeshes          = ctx.reader.ReadBoolean();
            rasterizeTerrain         = ctx.reader.ReadBoolean();
            rasterizeTrees           = ctx.reader.ReadBoolean();
            colliderRasterizeDetail  = ctx.reader.ReadSingle();
            forcedBoundsCenter       = ctx.DeserializeVector3();
            forcedBoundsSize         = ctx.DeserializeVector3();
            mask = ctx.reader.ReadInt32();

            int count = ctx.reader.ReadInt32();

            tagMask = new List <string>(count);
            for (int i = 0; i < count; i++)
            {
                tagMask.Add(ctx.reader.ReadString());
            }

            showMeshOutline     = ctx.reader.ReadBoolean();
            showNodeConnections = ctx.reader.ReadBoolean();
            terrainSampleSize   = ctx.reader.ReadInt32();

            // These were originally forgotten but added in an upgrade
            // To keep backwards compatibility, they are only deserialized
            // If they exist in the streamed data
            walkableClimb = ctx.DeserializeFloat(walkableClimb);
            minRegionSize = ctx.DeserializeFloat(minRegionSize);

            // Make the world square if this value is not in the stream
            tileSizeZ = ctx.DeserializeInt(tileSizeX);

            showMeshSurface = ctx.reader.ReadBoolean();
        }
Пример #2
0
		public override void DeserializeSettings ( GraphSerializationContext ctx ) {

			base.DeserializeSettings (ctx);

			characterRadius = ctx.reader.ReadSingle ();
			contourMaxError = ctx.reader.ReadSingle ();
			cellSize = ctx.reader.ReadSingle ();
			cellHeight = ctx.reader.ReadSingle ();
			walkableHeight = ctx.reader.ReadSingle ();
			maxSlope = ctx.reader.ReadSingle ();
			maxEdgeLength = ctx.reader.ReadSingle ();
			editorTileSize = ctx.reader.ReadInt32 ();
			tileSizeX = ctx.reader.ReadInt32 ();
			nearestSearchOnlyXZ = ctx.reader.ReadBoolean ();
			useTiles = ctx.reader.ReadBoolean ();
			relevantGraphSurfaceMode = (RelevantGraphSurfaceMode)ctx.reader.ReadInt32 ();
			rasterizeColliders = ctx.reader.ReadBoolean ();
			rasterizeMeshes = ctx.reader.ReadBoolean ();
			rasterizeTerrain = ctx.reader.ReadBoolean ();
			rasterizeTrees = ctx.reader.ReadBoolean ();
			colliderRasterizeDetail = ctx.reader.ReadSingle ();
			forcedBoundsCenter = ctx.DeserializeVector3 ();
			forcedBoundsSize = ctx.DeserializeVector3 ();
			mask = ctx.reader.ReadInt32 ();

			int count = ctx.reader.ReadInt32 ();
			tagMask = new List<string> (count);
			for (int i = 0; i < count; i++) {
				tagMask.Add (ctx.reader.ReadString());
			}

			showMeshOutline = ctx.reader.ReadBoolean ();
			showNodeConnections = ctx.reader.ReadBoolean ();
			terrainSampleSize = ctx.reader.ReadInt32 ();

			// These were originally forgotten but added in an upgrade
			// To keep backwards compatibility, they are only deserialized
			// If they exist in the streamed data
			walkableClimb = ctx.DeserializeFloat (walkableClimb);
			minRegionSize = ctx.DeserializeFloat (minRegionSize);

			// Make the world square if this value is not in the stream
			tileSizeZ = ctx.DeserializeInt (tileSizeX);
		}
		public override void DeserializeSettings ( GraphSerializationContext ctx ) {
			
			base.DeserializeSettings (ctx);
			
			characterRadius = ctx.reader.ReadSingle ();
			contourMaxError = ctx.reader.ReadSingle ();
			cellSize = ctx.reader.ReadSingle ();
			cellHeight = ctx.reader.ReadSingle ();
			walkableHeight = ctx.reader.ReadSingle ();
			maxSlope = ctx.reader.ReadSingle ();
			maxEdgeLength = ctx.reader.ReadSingle ();
			editorTileSize = ctx.reader.ReadInt32 ();
			tileSizeX = ctx.reader.ReadInt32 ();
			nearestSearchOnlyXZ = ctx.reader.ReadBoolean ();
			useTiles = ctx.reader.ReadBoolean ();
			relevantGraphSurfaceMode = (RelevantGraphSurfaceMode)ctx.reader.ReadInt32 ();
			rasterizeColliders = ctx.reader.ReadBoolean ();
			rasterizeMeshes = ctx.reader.ReadBoolean ();
			rasterizeTerrain = ctx.reader.ReadBoolean ();
			rasterizeTrees = ctx.reader.ReadBoolean ();
			colliderRasterizeDetail = ctx.reader.ReadSingle ();
			forcedBoundsCenter = ctx.DeserializeVector3 ();
			forcedBoundsSize = ctx.DeserializeVector3 ();
			mask = ctx.reader.ReadInt32 ();

			int count = ctx.reader.ReadInt32 ();
			tagMask = new List<string> (count);
			for (int i = 0; i < count; i++) {
				tagMask.Add (ctx.reader.ReadString());
			}

			showMeshOutline = ctx.reader.ReadBoolean ();
			showNodeConnections = ctx.reader.ReadBoolean ();
			terrainSampleSize = ctx.reader.ReadInt32 ();
		}