Пример #1
0
        public void SaveAndLoad()
        {
            ConcreteTreeNode t = _runner.CreateNode<ConcreteTreeNode>();
            t.AddChild(_runner.CreateNode<ConcreteTreeNode>());
            t.AddChild(_runner.CreateNode<ConcreteTreeNode>());

            _runner = new RelayTreeRunner(_relay, "nodes");

            t = _runner.GetNode<ConcreteTreeNode>(t.objectId);
            Assert.NotNull(t);
            Assert.AreEqual(2, t.childCount);
        }
Пример #2
0
        public void SaveAndLoad()
        {
            ConcreteTreeNode t = _runner.CreateNode <ConcreteTreeNode>();

            t.AddChild(_runner.CreateNode <ConcreteTreeNode>());
            t.AddChild(_runner.CreateNode <ConcreteTreeNode>());

            _runner = new RelayTreeRunner(_relay, "nodes");

            t = _runner.GetNode <ConcreteTreeNode>(t.objectId);
            Assert.NotNull(t);
            Assert.AreEqual(2, t.childCount);
        }
Пример #3
0
 public void Setup()
 {
     _relay  = new RelayTwo();
     _runner = new RelayTreeRunner(_relay, "nodes");
 }
Пример #4
0
 public void Setup()
 {
     _relay = new RelayTwo();
     _runner = new RelayTreeRunner(_relay, "nodes");
 }