public void PositiveOrNegativeInteraction()
        {
            goodInteraction = false;
            int numberForPositiveInteraction = NumberNeededForPositiveInteraction();
            int diceRoll = DiceRoll();

            if (diceRoll <= numberForPositiveInteraction)
            {
                goodInteraction = true;
            }

            int diceDifference = Math.Abs(diceRoll - numberForPositiveInteraction);

            if (goodInteraction)
            {
                relationshipNumber += diceDifference;
            }
            else
            {
                relationshipNumber -= diceDifference;
            }
            if (relationshipNumber < 0)
            {
                relationshipNumber = 0;
            }
            relationshipDescription = DescribeRelationship(relationshipNumber);
        }
 public RelationshipWithPlayer(Player client, Player t, Random r)
 {
     rnd                     = r;
     Client                  = client;
     Teammate                = t;
     relationshipNumber      = 50;
     relationshipDescription = DescribeRelationship(relationshipNumber);
 }