private void OnAccept() { if (_monsters.Any()) { if (_dialogService.ShowConfirmationDialog("Replace Monsters", "Replace all monsters in the encounter with the randomly generated monsters?", "Yes", "No", null) == true) { AcceptSelected?.Invoke(this, EventArgs.Empty); } } else { RejectSelected?.Invoke(this, EventArgs.Empty); } }
private void Reject() { RejectSelected?.Invoke(this, EventArgs.Empty); }
protected virtual void OnReject() { RejectSelected?.Invoke(this, EventArgs.Empty); }