public Regulator() { nextUpdateTime = Time.time; MinimumTimeMs = 0; MaximumDelayMs = 0; Mode = RegulatorMode.NoWait; DelayDistribution = RegulatorDistribution.PositiveBinomial; DistributionCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1)); }
public virtual void SetRegulatorMode(RegulatorMode m) { this.mode = m; }