protected override void Update() { base.Update(); if (!isDead) { health.Regen(); mana.Regen(); } }
protected override void Update() { base.Update(); if (isDead) { return; } health.Regen(); mana.Regen(); // Check if player has fallen into the abyss if (transform.position.y < GameManager.Instance.playerDeathZone) { Die(); } }