// Update is called once per frame void Update() { switch (Stat) { case RefreshLaser.RefreshStat.Waiting: { TimeCountDown(); break; } case RefreshLaser.RefreshStat.Refresh: { Refresh(); Stat = RefreshLaser.RefreshStat.RefreshDone; break; } case RefreshLaser.RefreshStat.RefreshDone: { Countdown = RefreshCooldown + Random.Range((-1) * RefreshFloat, RefreshFloat); Stat = RefreshLaser.RefreshStat.Waiting; break; } } }
void TimeCountDown() { Countdown -= Time.deltaTime; if (Countdown <= 0) { Stat = RefreshLaser.RefreshStat.Refresh; } }
// Use this for initialization void Start() { Stat = RefreshLaser.RefreshStat.Waiting; Countdown = RefreshCooldown; }