public void Add(int amount)
 {
     ammo[GetItemAmmoType(ply.GetCurrentItem().id)] += amount;
     ply.SetAmmo(AmmoType.Dropped5, 1);
     ply.SetAmmo(AmmoType.Dropped7, 1);
     ply.SetAmmo(AmmoType.Dropped9, 1);
 }
Пример #2
0
 public int MaxAmmo(ReferenceHub hub)
 {
     return(hub.weaponManager.weapons.First(i => i.inventoryID == hub.GetCurrentItem().id).maxAmmo);
 }