public AdminController(CityRepository cityRepository, TeamRepository teamRepository, LicenceRepository licenceRepository, RefereeRepository refereeRepository, GameRepository gameRepository) { _cityRepository = cityRepository; _teamRepository = teamRepository; _licenceRepository = licenceRepository; _refereeRepository = refereeRepository; _gameRepository = gameRepository; }
public void FindRefereeByUsernameAndPasswordTest() { IDictionary <string, string> props = new SortedList <string, string>(); props.Add("ConnectionString", "server=localhost;user=root;database=mpp;port=3306;password=root"); RefereeRepository repository = new RefereeRepository(props); Referee referee = repository.FindRefereeByUsernameAndPassword("john", "1234"); Assert.AreEqual(referee.FirstName, "John"); }
public UnitOfWork() { TeamRepo = new TeamRepository(); EventRepo = new EventRepository(); EventMessageRepo = new EventMessageRepository(); MatchRepo = new MatchRepository(); PlayerRepo = new PlayerRepository(); StadiumRepo = new StadiumRepository(); StatiscticRepo = new StatisticRepository(); LeagueRepo = new LeagueRepository(); RefereeRepo = new RefereeRepository(); }
//Uppdaterar data i many to many tabell. Hade fungerat bäst med dropdowns i en websida, men i brist på det //använder jag consolen. internal static void UpdateManyToMany() //KLAR { int counter = 0; var mRep = new MatchRepository(); var all = mRep.GetAll(); foreach (var x in all) { counter++; Console.WriteLine("Row " + counter + ":\t" + "ContestId " + x.ContestId + "\t" + "ContestantId " + x.ContestantId + "\t" + "Arena " + x.Arena + "\t" + "Date " + x.DateTime + "\t" + "RefereeId " + x.RefereeId); } Console.Write("Which row do you want to change?\n Enter its keys, ContestId and ContestantId.\nIf you want to change keys, you have to delete the row and add a new match.\nContestId: "); string conid = Console.ReadLine(); int conid_ = int.Parse(conid); var filterBy = mRep.FindBy(m => m.ContestId.Equals(conid_)); foreach (var x in filterBy) { counter++; Console.WriteLine("ContestId: " + x.ContestId + "\t" + "ContestantId: " + x.ContestantId + "\t" + "Arena: " + x.Arena + "\t" + "Date: " + x.DateTime + "\t" + "RefereeId: " + x.RefereeId); } Console.WriteLine("Here are all contestants registered to this match."); Console.Write("Now choose ContestantId: "); string contid = Console.ReadLine(); int contid_ = int.Parse(contid); Console.Write("New Arena: "); string arena_ = Console.ReadLine(); Console.Write("New Date (yyyy-mm-dd): "); string datum_ = Console.ReadLine(); DateTime enteredDate = DateTime.Parse(datum_); var reRep = new RefereeRepository(); Console.Write("\nRefereeId: "); string refid = Console.ReadLine(); int refid_ = int.Parse(refid); var updateMatch = mRep.FindBy(m => m.ContestId == conid_ && m.ContestantId == contid_); foreach (var x in updateMatch) { x.Arena = arena_; x.DateTime = enteredDate; x.RefereeId = refid_; } mRep.UpdateRange(updateMatch); mRep.Save(); }
public UnitOfWork() { Platform = DBManager.GetPlatform(); DatabasePath = DBManager.GetDatabasePath(); TeamRepo = new TeamRepository(Platform, DatabasePath, ImageManager); EventRepo = new EventRepository(Platform, DatabasePath); EventMessageRepo = new EventMessageRepository(Platform, DatabasePath); MatchRepo = new MatchRepository(Platform, DatabasePath); PlayerRepo = new PlayerRepository(Platform, DatabasePath); StadiumRepo = new StadiumRepository(Platform, DatabasePath); StatiscticRepo = new StatisticRepository(Platform, DatabasePath); LeagueRepo = new LeagueRepository(Platform, DatabasePath); RefereeRepo = new RefereeRepository(Platform, DatabasePath); }
static void Main() { string connStr = ConfigurationManager.ConnectionStrings["triathlon"].ToString(); IDictionary <string, string> props = new SortedList <string, string>(); props.Add("ConnectionString", connStr); RefereeRepository refereeRepository = new RefereeRepository(props); RaceRepository raceRepository = new RaceRepository(props); LoginService loginService = new LoginService(refereeRepository, raceRepository); log.Debug("Start application"); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new LoginForm(loginService)); }
//Uppdaterar data i grundtabeller och one to many. Använder consolen i brist på web. internal static void UpdateBasicData(string parameter) //KLAR { var spRep = new SportRepository(); var alls = spRep.GetAll(); var coRep = new CountryRepository(); var allc = coRep.GetAll(); if (parameter == "Contestant") { var mRep = new ContestantRepository(); var all = mRep.GetAll(); foreach (var x in all) { Console.WriteLine("Id " + x.Id + ":\t" + "FirstName: " + x.FirstName + "\t" + "LastName: " + x.LastName + "\t" + "Age " + x.Age + "\t" + "Gender " + x.Gender + "\t" + "CountryId " + x.CountryId + "\t" + "SportId " + x.SportId); } int id = UpdateId(); var change = mRep.FindBy(m => m.Id.Equals(id)); foreach (var x in change) { Console.Write("Enter new FirstName: "); x.FirstName = Console.ReadLine(); Console.Write("Enter new LastName: "); x.LastName = Console.ReadLine(); Console.Write("Enter new Age: "); x.Age = int.Parse(Console.ReadLine()); Console.Write("Enter new Gender (male/female): "); x.Gender = Console.ReadLine(); foreach (var y in allc) { Console.WriteLine(y.Id + " = " + y.CountryName); } Console.Write("Enter new CountryId: "); x.CountryId = int.Parse(Console.ReadLine()); foreach (var y in alls) { Console.WriteLine(y.Id + " = " + y.SportName); } Console.Write("Enter new SportId: "); x.SportId = int.Parse(Console.ReadLine()); mRep.Update(x); mRep.Save(); } } if (parameter == "Contest") { var mRep = new ContestRepository(); var all = mRep.GetAll(); foreach (var x in all) { Console.WriteLine("Id " + x.Id + ":\t" + "ContestName: " + x.ContestName + "\t\t" + "SportId " + x.SportId); } int id = UpdateId(); var change = mRep.FindBy(m => m.Id.Equals(id)); foreach (var x in change) { Console.Write("Enter new ContestName: "); x.ContestName = Console.ReadLine(); foreach (var y in alls) { Console.WriteLine(y.Id + " = " + y.SportName); } Console.Write("Enter new SportId: "); x.SportId = int.Parse(Console.ReadLine()); mRep.Update(x); mRep.Save(); } } if (parameter == "Sport") { foreach (var x in alls) { Console.WriteLine("Id " + x.Id + ":\t" + "SportName: " + x.SportName); } int id = UpdateId(); var change = spRep.FindBy(m => m.Id.Equals(id)); foreach (var x in change) { Console.Write("Enter new SportName: "); x.SportName = Console.ReadLine(); spRep.Update(x); spRep.Save(); } } if (parameter == "Country") { foreach (var x in allc) { Console.WriteLine("Id " + x.Id + ":\t" + "CountryName " + x.CountryName + "\t\t" + "Gold " + x.Gold + "\t" + "Silver " + x.Silver + "\t" + "Bronze " + x.Bronze); } int id = UpdateId(); var change = coRep.FindBy(m => m.Id.Equals(id)); foreach (var x in change) { Console.Write("Enter new CountryName: "); x.CountryName = Console.ReadLine(); Console.Write("Enter new Gold: "); x.Gold = int.Parse(Console.ReadLine()); Console.Write("Enter new Silver: "); x.Silver = int.Parse(Console.ReadLine()); Console.Write("Enter new Bronze: "); x.Bronze = int.Parse(Console.ReadLine()); coRep.Update(x); coRep.Save(); } } if (parameter == "Referee") { var mRep = new RefereeRepository(); var all = mRep.GetAll(); foreach (var x in all) { Console.WriteLine("Id " + x.Id + ":\t" + "Name: " + x.Name + "\t\t" + "CountryId " + x.CountryId); } int id = UpdateId(); var change = mRep.FindBy(m => m.Id.Equals(id)); foreach (var x in change) { Console.Write("Enter new Name: "); x.Name = Console.ReadLine(); foreach (var y in allc) { Console.WriteLine(y.Id + " = " + y.CountryName); } Console.Write("Enter new CountryId: "); x.CountryId = int.Parse(Console.ReadLine()); mRep.Update(x); mRep.Save(); } } }
public LoginService(RefereeRepository refereeRepository, RaceRepository raceRepository) { this.refereeRepository = refereeRepository; this.raceRepository = raceRepository; }
// Lägger till Basic data samt till one to many tabeller. // För övrigt gäller samma kommentarer som till metoden under. internal static void AddBasicData(string olympicModel, string contestantFirstName, string contestantLastName, int age, string gender, string country, string sport, string contestName, string refereeName) //KLAR { int sportID = 0; int countryID = 0; int contestID = 0; int refereeID = 0; int contestantID = 0; var conRep = new ContestantRepository(); var conId = conRep.FindBy(m => m.FirstName.Equals(contestantFirstName) && m.LastName.Equals(contestantLastName)); foreach (var c in conId) { contestantID = c.Id; } var cRep = new CountryRepository(); var cId = cRep.FindBy(m => m.CountryName.StartsWith(country)); foreach (var c in cId) { countryID = c.Id; } var sRep = new SportRepository(); var sId = sRep.FindBy(m => m.SportName.Equals(sport)); foreach (var c in sId) { sportID = c.Id; } var coRep = new ContestRepository(); var coId = coRep.FindBy(m => m.ContestName.Equals(contestName)); foreach (var c in coId) { contestID = c.Id; } var reRep = new RefereeRepository(); var reId = reRep.FindBy(m => m.Name.Equals(refereeName)); foreach (var c in reId) { refereeID = c.Id; } try { if (olympicModel == "Country" && countryID == 0) { var addCountry = new CountryRepository(); addCountry.Add(new Country { CountryName = country }); addCountry.Save(); } } catch { Console.WriteLine("{0} already exists in db.", olympicModel); } try { if (olympicModel == "Sport" && sportID == 0) { var addSport = new SportRepository(); addSport.Add(new Sport { SportName = sport }); addSport.Save(); } } catch { Console.WriteLine("{0} already exists in db.", olympicModel); } try { if (olympicModel == "Contest" && contestID == 0 && sportID != 0) { var addContest = new ContestRepository(); addContest.Add(new Contest { ContestName = contestName, SportId = sportID }); addContest.Save(); } else if (olympicModel == "Contest" && contestID != 0) { Console.WriteLine("{0} already exists in db.", olympicModel); } } catch { Console.WriteLine("{0} is not added yet. You have to register OlympicModel: {1}, first.", olympicModel, sport); } try { if (olympicModel == "Contestant" && contestantID == 0 && sportID != 0 && countryID != 0) { var addContestant = new ContestantRepository(); addContestant.Add(new Contestant { FirstName = contestantFirstName, LastName = contestantLastName, Age = age, CountryId = countryID, Gender = gender, SportId = sportID }); addContestant.Save(); } else if (olympicModel == "Contestant" && contestantID != 0) { Console.WriteLine("{0} already exists in db.", olympicModel); } } catch { Console.WriteLine("This sport or country is not added yet. Select OlympicModel: Sport/Country, first."); } try { if (olympicModel == "Referee" && refereeID == 0 && countryID != 0) { var addReferee = new RefereeRepository(); addReferee.Add(new Referee { Name = refereeName, CountryId = countryID }); addReferee.Save(); Console.WriteLine("Data is now added!"); } } catch { Console.WriteLine("This country is not added yet. Select OlympicModel: Country, first."); Console.ReadKey(); } if (olympicModel == "Match") { Console.WriteLine("This method doesen't work for many to many. Select AddManyToMany(), instead."); } }
//Lägger till many to many baserat på tänkt input från Gui, i detta fall manuell input från Program. //i verkligt scenario skulle jag valt dropdowns från UI/Web som hämtar querys från db baserat på tidigare dropdown val // så att användaren aldrig kan välja alternativ som inte finns/uppfyller db-kriterier. // i detta exempel blir minsta felstavning fel och har varit väldigt tröttsamt att testa igenom, då jag inte har alla id:n i huvudet..... internal static void AddManyToMany(string contestantFirst, string contestantLast, string contest, string refereeName, string arena, DateTime dateTime, string country) { int refereeID = 0; int contestantID = 0; int contestID = 0; int sportId = 0; int sportID = 0; var refRep = new RefereeRepository(); var coRep = new ContestantRepository(); var conRep = new ContestRepository(); var mRep = new MatchRepository(); var re = refRep.FindBy(r => r.Name.EndsWith(refereeName)); // lärdom: endswith funkar inte när man länkar hela strängen.... var refe = refRep.GetAll(); var con = conRep.FindBy(c => c.ContestName.Equals(contest)); var co = coRep.FindBy(m => m.FirstName.Equals(contestantFirst) && m.LastName.Equals(contestantLast)); foreach (var c in co) { contestantID = c.Id; sportId = c.SportId; } foreach (var c in con) { contestID = c.Id; sportID = c.SportId; } foreach (var c in re) { if (refereeName == c.Name) { refereeID = c.Id; } } var ma = mRep.GetAll(); foreach (var c in ma) { try //kollar att arenan inte dubbelbokas { if (arena == c.Arena && c.DateTime == dateTime && c.ContestId != contestID) { } } catch { Console.WriteLine("This arena is already booked for another event at this date. Please correct input."); } } if (contestantID == 0 || contestID == 0 || sportId != sportID || refereeID == 0) { Console.WriteLine("Some info didn't match.\nContestantid: {0}\nContestid: {1}\nSportidn: {2} and {3} has to be the same.\nRefereeId: {4}", contestantID, contestID, sportId, sportID, refereeID); Console.WriteLine("\n\nIf refereeId is 0, ({0}), choose a referee from below list:", refereeName); foreach (var x in refe) { Console.WriteLine(x.Name); } } else { try // lägger till en spelare till en match { var addContestantToMatch = new MatchRepository(); addContestantToMatch.Add(new Match { ContestantId = contestantID, ContestId = contestID, Arena = arena, DateTime = dateTime, RefereeId = refereeID }); addContestantToMatch.Save(); } catch { Console.WriteLine("{0} {1} is already participating in {2}.", contestantFirst, contestantLast, contest); } } }
//Tar bort ett id och dess barn. Förutom i två tabeller, där jag gjorde fel i migreringen och inte lyckades rätta till det. // Se kommentarer på rad 81 i OlympicContext. internal static void DeleteBasicData(string olympicModel, string contestantFirstName, string contestantLastName, string country, string sport, string contestName, string refereeName) { var mRep = new MatchRepository(); if (olympicModel == "Country") { try // Denna nödlösning för jag misslyckades att ändra Restict till Cascade i min sista migration. { var cRep = new CountryRepository(); var co = cRep.FindBy(c => c.CountryName == country); cRep.DeleteRange(co); cRep.Save(); return; } catch { var match = mRep.FindBy(m => m.Contestant.Country.CountryName.Equals(country)); foreach (var x in match) { Console.WriteLine("Match with keyvaluepairs: " + x.ContestId + " - " + x.ContestantId + " has to be deleted first."); } return; } } if (olympicModel == "Sport") { var cRep = new SportRepository(); var co = cRep.FindBy(c => c.SportName == sport); cRep.DeleteRange(co); cRep.Save(); return; } if (olympicModel == "Referee") { var cRep = new RefereeRepository(); var co = cRep.FindBy(c => c.Name == refereeName); cRep.DeleteRange(co); cRep.Save(); return; } if (olympicModel == "Contest") { var cRep = new ContestRepository(); var co = cRep.FindBy(c => c.ContestName == contestName); cRep.DeleteRange(co); cRep.Save(); return; } if (olympicModel == "Contestant") { try // Denna nödlösning för jag misslyckades att ändra Restict till Cascade i min sista migration. (Tror jag i alla fall) { var cRep = new ContestantRepository(); var co = cRep.FindBy(c => c.FirstName == contestantFirstName && c.LastName == contestantLastName); cRep.DeleteRange(co); cRep.Save(); return; } catch { var match = mRep.FindBy(m => m.Contestant.FirstName.Equals(contestantFirstName) && m.Contestant.LastName.Equals(contestantLastName)); foreach (var x in match) { Console.WriteLine("Match with keyvaluepairs: " + x.ContestId + " - " + x.ContestantId + " has to be deleted first."); } return; } } else { System.Console.WriteLine("{0} does not exist in database.", olympicModel); } }