public RefClass1() { IS = this; this.a = 10; this.b = "abc"; this.ref_test2 = 0.0f; }
// Start is called before the first frame update void Start() { //ref string ref_test = ref Text_TRANS.GetComponent<TextMesh>().text; //Not Supportted; ref_test = "aaaaaaaaaaaaaa"; RefClass1 RC1 = new RefClass1(); RC1.C_RC2(); }
//By default, = is getting the reference; public RefClass2(RefClass1 _refClass1) { this.RF1 = _refClass1; }