private int GetDelaySecond(int errorCount)
        {
            //errorCount = errorCount > 0 ? errorCount - 1 : errorCount;
            var retryStrategy = _options.GetRetryStrategy();

            if (errorCount < retryStrategy.Length)
            {
                return(retryStrategy[errorCount]);
            }
            return(retryStrategy[retryStrategy.Length - 1]);
        }