void OnClickAssign(SkillButton skill_button) { ActiveSkill active_skill = (ActiveSkill)skill_button.Skill; if (ActiveSkill != null && ActiveSkill.RealTime_CD != 0) { RedNotification.Push(RedNotification.Type.ON_CD); return; } foreach (ActiveSkillButtonController ASBC in OtherASBCs) { if (ASBC.ActiveSkill != null && ASBC.ActiveSkill.Name == active_skill.Name) { if (ASBC.ActiveSkill.RealTime_CD != 0) { RedNotification.Push(RedNotification.Type.ON_CD); return; } ASBC.DiscardSkill(); } } MPC.SetActiveSkillAt(Slot, active_skill); FetchSkill(); DisableActiveSlotsAssigning(); skill_button.SkillSubMenu.TurnOff(); }
public void OnClickEquip() { if (!MPC.GetInventoryItem(Slot).isNull) { if (MPC.Compatible(E)) { if (!MPC.GetEquippedItem(E.EquipType).isNull) //Has Equipped Item { Equipment TakeOff = MPC.GetEquippedItem(E.EquipType); MPC.UnEquip(TakeOff.EquipType); MPC.Equip(E); transform.parent.parent.Find("EquippedSlotButtons/" + (int)E.EquipType).GetComponent <EquippedButtonController>().UpdateSlot(); MPC.RemoveFromInventory(Slot); MPC.AddToInventory(Slot, TakeOff); UpdateSlot(); EI.Show(E, EquipmentInfo.Mode.Inventory); } else //No Equipped Item { MPC.Equip(E); transform.parent.parent.Find("EquippedSlotButtons/" + (int)E.EquipType).GetComponent <EquippedButtonController>().UpdateSlot(); MPC.RemoveFromInventory(Slot); UpdateSlot(); EI.Show(E, EquipmentInfo.Mode.Inventory); } } else { RedNotification.Push(RedNotification.Type.CANT_EQUIP); } } }
//These two function will be deleted protected void NetworkControlUpdate() { if (Stunned || !Alive) { AttackVector = Vector2.zero; MoveVector = Vector2.zero; } else if (Casting) { AttackVector = Vector2.zero; MoveVector = Vector2.zero; Direction = ControllerManager.Direction; } else { if (GetWC() != null && GetCurrStats(STATSTYPE.ESSENSE) - GetWC().EssenseCost < 0) { if (AttackVector != Vector2.zero) { Client.Send(Protocols.UpdatePlayerAttackVector, new AttackData(Client.ClientID, Vector2.zero)); AttackVector = Vector2.zero; ExpectingAttackVector = true; } if (ControllerManager.AttackVector != Vector2.zero) { RedNotification.Push(RedNotification.Type.NO_MANA); } } else { if (!ExpectingAttackVector && AttackVector != Raw(ControllerManager.AttackVector)) { Client.Send(Protocols.UpdatePlayerAttackVector, new AttackData(Client.ClientID, Raw(ControllerManager.AttackVector))); ExpectingAttackVector = true; } } if (HasForce()) { MoveVector = Vector2.zero; } else { if (!ExpectingMoveVector && MoveVector != ControllerManager.MoveVector) { Client.Send(Protocols.UpdatePlayerMoveVector, new MovementData(Client.ClientID, ControllerManager.MoveVector)); ExpectingMoveVector = true; } } if (!ExpectingDirection && Direction != ControllerManager.Direction) { Client.Send(Protocols.UpdatePlayerDirection, new DirectionData(Client.ClientID, ControllerManager.Direction)); ExpectingDirection = true; } } }
public void Assign() { if (Skill.lvl <= 0) { RedNotification.Push(RedNotification.Type.SKILL_NOT_LEARNED); } else { EnableActiveSlotsAssigning(); } }
public override void Interact() { if (CacheManager.MP.InventoryIsFull()) { RedNotification.Push(RedNotification.Type.INVENTORY_FULL); } else { CacheManager.MP.AddToInventory(CacheManager.MP.FirstAvailbleInventorySlot, GetComponentInParent <EquipmentController>().E); CacheManager.MP.InteractTarget = null; Destroy(transform.parent.gameObject); } }
public bool Ready() { if (OC.Stunned) { RedNotification.Push(RedNotification.Type.STUNNED); return(false); } else if (RealTime_CD > 0) { RedNotification.Push(RedNotification.Type.ON_CD); return(false); } else if (OC.GetCurrStats(STATSTYPE.ESSENSE) - EssenseCost < 0) { RedNotification.Push(RedNotification.Type.NO_MANA); return(false); } return(true); }
public void OnClickUnEquip() { if (!MPC.GetEquippedItem(Slot).isNull) { if (MPC.InventoryIsFull()) //Inventory Full { RedNotification.Push(RedNotification.Type.INVENTORY_FULL); return; } else { int SlotIndex = MPC.FirstAvailbleInventorySlot; MPC.AddToInventory(SlotIndex, E); transform.parent.parent.Find("InventoryButtons/" + SlotIndex).GetComponent <InventoryButtonController>().UpdateSlot(); MPC.UnEquip(Slot); UpdateSlot(); EI.Show(E, EquipmentInfo.Mode.Equipped); } } }
protected void SinglePlayerControlUpdate() //Single player { if (Stunned || !Alive) { AttackVector = Vector2.zero; MoveVector = Vector2.zero; } else if (Casting) { AttackVector = Vector2.zero; MoveVector = Vector2.zero; Direction = ControllerManager.Direction; } else { if (GetWC() != null && GetCurrStats(STATSTYPE.ESSENSE) - GetWC().EssenseCost < 0) { AttackVector = Vector2.zero; if (ControllerManager.AttackVector != Vector2.zero) { RedNotification.Push(RedNotification.Type.NO_MANA); } } else { AttackVector = ControllerManager.AttackVector; } if (HasForce()) { MoveVector = Vector2.zero; } else { MoveVector = ControllerManager.MoveVector; } Direction = ControllerManager.Direction; } }
public void LvlUp() { if (MPC.GetAvailableSkillPoints() <= 0) { RedNotification.Push(RedNotification.Type.NO_SKILL_POINT); } else if (!MeetRequirement()) { RedNotification.Push(RedNotification.Type.SKILL_REQUIREMENT_NOT_MET); } else if (Skill != null && Skill.lvl == 5) { RedNotification.Push(RedNotification.Type.MAX_SKILL_LVL); } else { MPC.LvlUpSkill(SkillIndex); FetchSkill(); FetechActiveSlotSkills(); SkillSubMenu.TurnOff(); AudioSource.PlayClipAtPoint(skill_lvlup, transform.position, GameManager.SFX_Volume); } }