Пример #1
0
 /// <summary>
 /// 移除开关红点回调
 /// </summary>
 /// <param name="key"></param>
 static void RemoveDotAction(RedDotKey key)
 {
     if (_redOpenDotActionDic.ContainsKey(key))
     {
         _redOpenDotActionDic.Remove(key);
     }
 }
Пример #2
0
 /// <summary>
 /// 移除回调
 /// </summary>
 /// <param name="redDotKey">key</param>
 static void RemoveAction(RedDotKey redDotKey)
 {
     if (_redDotActionDic.ContainsKey(redDotKey))
     {
         _redDotActionDic.Remove(redDotKey);
     }
 }
Пример #3
0
    /// <summary>
    /// 更新红点
    /// </summary>
    /// <param name="key"></param>
    /// <param name="dotTra"></param>
    public static void UpdateRedDot(RedDotKey key)
    {
        if (!_isInitial)
        {
            Initial();
        }
        if (_redOpenDotActionDic.ContainsKey(key))
        {
            if (_redOpenDotActionDic[key] != null)
            {
                bool isOpen = _redOpenDotActionDic[key].Invoke();
                if (_redDotTraDic.ContainsKey(key))
                {
                    if (_redDotTraDic[key] != null)
                    {
                        _redDotTraDic[key].gameObject.SetActive(isOpen);
                    }
                }
            }
        }
        //如果是商城,任务,订单,仓库,装饰更新红点 需要同时更新大厅庄园的红点
        switch (key)
        {
        case RedDotKey.Task:
        case RedDotKey.Warehouse:
        case RedDotKey.Shopping:
        case RedDotKey.ManorDecorate:
        case RedDotKey.Order:
            UpdateRedDot(RedDotKey.Manor);
            break;

        default:
            break;
        }
    }
Пример #4
0
 /// <summary>
 /// 添加开关红点回调
 /// </summary>
 /// <param name="key"></param>
 /// <param name="openAction"></param>
 static void AddOpenDotAction(RedDotKey key, Func <bool> openAction)
 {
     if (_redOpenDotActionDic.ContainsKey(key))
     {
         _redOpenDotActionDic[key] = openAction;
     }
     else
     {
         _redOpenDotActionDic.Add(key, openAction);
     }
 }
Пример #5
0
 /// <summary>
 /// 添加回调
 /// </summary>
 /// <param name="redDotKey">key</param>
 /// <param name="action">回调</param>
 static void AddAction(RedDotKey redDotKey, Action action)
 {
     if (_redDotActionDic.ContainsKey(redDotKey))
     {
         _redDotActionDic[redDotKey] = action;
     }
     else
     {
         _redDotActionDic.Add(redDotKey, action);
     }
 }
Пример #6
0
 /// <summary>
 /// 添加对应红点
 /// </summary>
 /// <param name="key"></param>
 /// <param name="tage"></param>
 public static void AddDotTra(RedDotKey key, Transform tage)
 {
     if (_redDotTraDic.ContainsKey(key))
     {
         _redDotTraDic[key] = tage;
     }
     else
     {
         _redDotTraDic.Add(key, tage);
     }
 }