static public Enemy CreateEnemy(Enemy prefab, string name = "Enemy") { Enemy pEnemy = m_Recycler.Pop(name) as Enemy; if (pEnemy == null) { pEnemy = InstanceEnemy(prefab); pEnemy.name = name; } if (!pEnemy.gameObject.activeSelf) { pEnemy.gameObject.SetActive(true); } return(pEnemy); }
public static void CreateView(string resPath, string resDefaultPath, EntityObject entity, Transform parent = null) { ViewObject obj = null; string recycleType = resPath; bool useRecycler = true; obj = m_recycler.Pop(recycleType) as ViewObject; if (obj == null) { useRecycler = false; obj = InstanceViewFromPrefab(recycleType, resDefaultPath); } if (obj != null) { if (!obj.gameObject.activeSelf) { obj.gameObject.SetActive(true); } if (parent != null) { obj.transform.SetParent(parent, false); } else { obj.transform.SetParent(m_viewRoot, false); } obj.CreateInFactory(entity, recycleType); if (EnableLog && Debuger.EnableLog) { Debuger.Log(LOG_TAG, "CreateView() {0}:{1} -> {2}:{3}, UseRecycler:{4}", entity.GetType().Name, entity.GetHashCode(), obj.GetRecycleType(), obj.GetInstanceID(), useRecycler); } if (m_mapObject.ContainsKey(entity)) { Debuger.LogError(LOG_TAG, "CreateView() 不应该存在重复的映射!"); } m_mapObject[entity] = obj; //m_mapObject.Add(entity, obj); } }