public void Update(Vector2 entPos) { Center = entPos + Offset; bounds.center = Center; Vector2 min = new Vector2(float.MaxValue, float.MaxValue); Vector2 max = new Vector2(float.MinValue, float.MinValue); ColliderBase curShape; for (int i = 0; i < CollisionShapes.Length; i++) { curShape = CollisionShapes[i]; if (curShape.Min.y < min.y) { min.y = curShape.Min.y; } if (curShape.Max.y > max.y) { max.y = curShape.Max.y; } if (curShape.Min.x < min.x) { min.x = curShape.Min.x; } if (curShape.Max.x > max.x) { max.x = curShape.Max.x; } curShape.Update(Center); } bounds.UpdateFast(min, max); }