protected override void Start() { base.Start(); // monster = new Monster(fighterUI.fighter); recrutementManager = GameObject.FindGameObjectWithTag("RecrutementManager").GetComponent <RecrutementManager>(); }
// Use this for initialization void Start() { slotUI = gameObject; recrutementManager = GameObject.FindGameObjectWithTag("RecrutementManager").GetComponent <RecrutementManager>(); imageManager.UpdateImage(monster.nID); }