private void LoadTable(UnityEngine.Object obj) { _isLoaded = true; TextAsset asset = obj as TextAsset; if (asset != null) { _recordTable = new RecordTable <T>(_tableName); _recordTable.LoadTdrBin(asset); if (_isListData) { _InitList(_keyName); } else { _Init(); } Resources.UnloadAsset(asset); //加载成功不打日志 //Log.Debug("load table over: " + name); } else { //AiToyDebug.LogError("load table error: " + _tableName); } loadedCallback(""); }