public string GetSource(out RecordMedium medium) { const int size = 512; StringBuilder sb = new StringBuilder(size); UInt32 status = OpenNIImporter.xnGetPlayerSource(this.InternalObject, out medium, sb, size); WrapperUtils.CheckStatus(status); return sb.ToString(); }
private string GetSourceImpl(out RecordMedium medium) { const int size = 512; StringBuilder sb = new StringBuilder(size); int status = SafeNativeMethods.xnGetPlayerSource(this.InternalObject, out medium, sb, size); WrapperUtils.ThrowOnError(status); return(sb.ToString()); }
public string GetSource(out RecordMedium medium) { const int size = 512; StringBuilder sb = new StringBuilder(size); UInt32 status = OpenNIImporter.xnGetPlayerSource(this.InternalObject, out medium, sb, size); WrapperUtils.CheckStatus(status); return(sb.ToString()); }
public void SetDestination(RecordMedium medium, string dest) { UInt32 status = OpenNIImporter.xnSetRecorderDestination(this.InternalObject, medium, dest); WrapperUtils.CheckStatus(status); }
public void SetSource(RecordMedium medium, string source) { int status = SafeNativeMethods.xnSetPlayerSource(this.InternalObject, medium, source); WrapperUtils.ThrowOnError(status); }
private string GetSourceImpl(out RecordMedium medium) { const int size = 512; StringBuilder sb = new StringBuilder(size); int status = SafeNativeMethods.xnGetPlayerSource(this.InternalObject, out medium, sb, size); WrapperUtils.ThrowOnError(status); return sb.ToString(); }
public static extern XnStatus xnSetRecorderDestination(XnNodeHandle hRecorder, RecordMedium destType, string strDest);
public static extern XnStatus xnSetPlayerSource(XnNodeHandle hPlayer, RecordMedium sourceType, string strSource);
public static extern XnStatus xnGetPlayerSource(XnNodeHandle hPlayer, out RecordMedium pSourceType, StringBuilder strSource, XnUInt32 nBufSize);
public void SetDestination(RecordMedium medium, string destination) { int status = SafeNativeMethods.xnSetRecorderDestination(this.InternalObject, medium, destination); WrapperUtils.ThrowOnError(status); }
public void SetSource(RecordMedium medium, string source) { UInt32 status = OpenNIImporter.xnSetPlayerSource(this.InternalObject, medium, source); WrapperUtils.CheckStatus(status); }