//左移 public void MoveLeft() { if (m_Players[0].bGameOver || m_Pause) { return; } new MoveLeftCommand().excute(m_Players[0]); if (Record && bPlayerOperate) { m_RecordFile.AddMoveLeftCommand(FramesPast); } }
//左移 public void MoveLeft() { if (m_Players[0].bGameOver || m_Pause) { return; } new MoveLeftCommand().excute(m_Players[0]); if (Record && bPlayerOperate) { m_RecordFile.AddMoveLeftCommand(FramesPast); } }