public void shoot() { if (currentMag > 0) { RaycastHit hit; currentMag -= 1; currentMagT.text = "" + currentMag; //audS.PlayOneShot(gunShot); if (Physics.Raycast(shootPos.transform.position, shootPos.transform.forward, out hit, range)) { //Debug.Log(hit.transform.name); Health health = hit.transform.GetComponent <Health>(); if (health != null) { health.takeDamage(damage); } GameObject impactGO = Instantiate(bulletHitGO, hit.point, Quaternion.LookRotation(hit.normal)); GameObject bulletHoleGO = Instantiate(bulletHole, hit.point, Quaternion.LookRotation(hit.normal)); bulletHoleGO.transform.parent = hit.collider.transform; Destroy(impactGO, 2.5f); Destroy(bulletHoleGO, 60.0f); } StartCoroutine(flash()); recoil.camRecoil(verticalRecoil, horizontalRecoil); } else { print("RELOAD"); } }