public void Init(HPBar hPBar) { m_hpbar = hPBar; m_vecLookat = transform.localScale; m_GuardBoun.center = transform.position; m_School = transform.parent.gameObject.GetComponent <School>(); m_SetHp(m_School.m_Hp); m_SetAttack(m_School.Attack); m_hpbar.SetMake(gameObject, ref m_SetHpCsObj); m_HpCs = m_SetHpCsObj.GetComponent <ReckoningHp>(); m_Hpobj = m_HpCs; }
public void hpcatch(ReckoningHp hpobj) { m_Hpobj = hpobj; }