Пример #1
0
    private void JSONToData(string gameDataFileName, ref RecipeSpecJSON rs)
    {
        string filePath = Path.Combine(Application.streamingAssetsPath, gameDataFileName);  // Path.Combine combines strings into a file path at Assets/StreamingAssets

        if (File.Exists(filePath))
        {
            string dataAsJson = File.ReadAllText(filePath);         // Read the json from the file into a string
            rs = JsonUtility.FromJson <RecipeSpecJSON>(dataAsJson); // Pass the json to JsonUtility, and tell it to create a GameData object from it
        }
        else
        {
            Debug.LogError("Cannot load recipe data!");
        }
    }
Пример #2
0
    public List <Recipe> getRecipesJSON(string filename)//, ref Dictionary<string, Submodule> smd)
    {
        Debug.Log("importing recipes from " + filename);
        RecipeSpecJSON rsj = new RecipeSpecJSON();

        JSONToData(filename, ref rsj);
        List <Recipe> rs = new List <Recipe>();

        if (rsj.recipe_count != rsj.recipes.Count)
        {
            Debug.Log("Number of recipes received does not match recipes manifest...");
        }
        for (int i = 0; i < rsj.recipes.Count; i++)
        {
            RecipeJSON rj = rsj.recipes[i];
            Recipe     r  = new Recipe(rj.id, rj.name, rj.ingredients, rj.connections);
            rs.Add(r);
            //Debug.Log(rj.ingredients[0].type);
            //Debug.Log(rj.connections[0].conn);
            //Submodule sm = new Submodule(smj.name, smj.part_count, smj.part_refs, smj.part_names, smj.part_values, smj.part_positions, smj.part_rotations, smj.connections, smj.attributes);
            //smd.Add(sm.name, sm);
        }
        return(rs);
    }