Пример #1
0
 public override void OnResearchComplete(ScienceManagerPlayer manager, EResearchCompletionReason reason)
 {
     RecipeStorage.GetPlayerStorage(manager.Player).SetRecipeAvailability("pipliz.crafter.splittingstumptemperate", true, "pipliz.crafter");
     RecipeStorage.GetPlayerStorage(manager.Player).SetRecipeAvailability("pipliz.crafter.splittingstumptaiga", true, "pipliz.crafter");
     RecipePlayer.UnlockOptionalRecipe(manager.Player, "pipliz.player.splittingstumptaiga");
     RecipePlayer.UnlockOptionalRecipe(manager.Player, "pipliz.player.splittingstumptemperate");
 }
Пример #2
0
        private static void Apocth_ResearchComplete(object sender, ResearchCompleteEventArgs e)
        {
            RecipeStorage.GetPlayerStorage(e.Manager.Player)
            .SetRecipeAvailability(ApothecaryRegister.JOB_RECIPE, true, ItemFactory.JOB_CRAFTER);

            RecipePlayer.UnlockOptionalRecipe(e.Manager.Player, ApothecaryRegister.JOB_RECIPE);
        }
Пример #3
0
        private static void Machiness_ResearchComplete(object sender, ResearchCompleteEventArgs e)
        {
            RecipeStorage.GetPlayerStorage(e.Manager.Player)
            .SetRecipeAvailability(Miner.Item.name, true, AdvancedCrafterRegister.JOB_NAME);

            RecipeStorage.GetPlayerStorage(e.Manager.Player)
            .SetRecipeAvailability(GateLever.Item.name, true, AdvancedCrafterRegister.JOB_NAME);

            RecipeStorage.GetPlayerStorage(e.Manager.Player)
            .SetRecipeAvailability(GateLever.GateItem.name, true, AdvancedCrafterRegister.JOB_NAME);

            RecipeStorage.GetPlayerStorage(e.Manager.Player)
            .SetRecipeAvailability(Turret.BRONZEARROW_NAMESPACE, true, AdvancedCrafterRegister.JOB_NAME);

            RecipeStorage.GetPlayerStorage(e.Manager.Player)
            .SetRecipeAvailability(Turret.STONE_NAMESPACE, true, AdvancedCrafterRegister.JOB_NAME);

            RecipeStorage.GetPlayerStorage(e.Manager.Player)
            .SetRecipeAvailability(Turret.CROSSBOW_NAMESPACE, true, AdvancedCrafterRegister.JOB_NAME);

            RecipeStorage.GetPlayerStorage(e.Manager.Player)
            .SetRecipeAvailability(Turret.MATCHLOCK_NAMESPACE, true, AdvancedCrafterRegister.JOB_NAME);

            RecipeStorage.GetPlayerStorage(e.Manager.Player)
            .SetRecipeAvailability(AdvancedCrafterRegister.JOB_RECIPE, true, ItemFactory.JOB_CRAFTER);

            RecipeStorage.GetPlayerStorage(e.Manager.Player)
            .SetRecipeAvailability(MachinistRegister.JOB_RECIPE, true, ItemFactory.JOB_CRAFTER);

            RecipePlayer.UnlockOptionalRecipe(e.Manager.Player, MachinistRegister.JOB_RECIPE);
            RecipePlayer.UnlockOptionalRecipe(e.Manager.Player, AdvancedCrafterRegister.JOB_RECIPE);
        }
Пример #4
0
 public override void OnResearchComplete(ScienceManagerPlayer manager, EResearchCompletionReason reason)
 {
     RecipeStorage.GetPlayerStorage(manager.Player).SetRecipeAvailability("pipliz.crafter.bronzeanvil", true, "pipliz.crafter");
     RecipeStorage.GetPlayerStorage(manager.Player).SetRecipeAvailability("pipliz.crafter.bow", true, "pipliz.crafter");
     RecipeStorage.GetPlayerStorage(manager.Player).SetRecipeAvailability("pipliz.crafter.bowstring", true, "pipliz.crafter");
     RecipePlayer.UnlockOptionalRecipe(manager.Player, "pipliz.player.bronzeanvil");
 }
Пример #5
0
        /// <summary>
        /// Called when this researchable is completed by a player.
        /// </summary>
        /// <param name="manager">Player's individual science manager.</param>
        /// <param name="reason">Will equal EResearchCompletionReason.ProgressCompleted when this research is completed by a player.</param>
        public void OnResearchComplete(ScienceManagerPlayer manager, EResearchCompletionReason reason)
        {
            if (reason == EResearchCompletionReason.ProgressCompleted)
            {
                foreach (OptionalRecReference U in Unlocks)
                {
                    if (U.limitType != null)
                    {
                        RecipeStorage.GetPlayerStorage(manager.Player).SetRecipeAvailability(U.NPCCrafted, true, U.limitType);
                    }
                    if (U.PlayerCrafted != null)
                    {
                        RecipePlayer.UnlockOptionalRecipe(manager.Player, U.PlayerCrafted);
                    }
                }

                foreach (OptionalRecReference L in Locks)
                {
                    if (L.limitType != null)
                    {
                        RecipeStorage.GetPlayerStorage(manager.Player).SetRecipeAvailability(L.NPCCrafted, false, L.limitType);
                    }
                    if (L.PlayerCrafted != null)
                    {
                        // need to figure out how to do this.
                    }
                }
            }
        }
Пример #6
0
        private static void Machiness_ResearchComplete(object sender, ResearchCompleteEventArgs e)
        {
            RecipeStorage.GetPlayerStorage(e.Manager.Player).SetRecipeAvailability(Items.Machines.Miner.Item.name, true, Jobs.AdvancedCrafterRegister.JOB_NAME);
            RecipeStorage.GetPlayerStorage(e.Manager.Player).SetRecipeAvailability(Items.Machines.GateLever.Item.name, true, Jobs.AdvancedCrafterRegister.JOB_NAME);
            RecipeStorage.GetPlayerStorage(e.Manager.Player).SetRecipeAvailability(Items.Machines.GateLever.GateItem.name, true, Jobs.AdvancedCrafterRegister.JOB_NAME);
            RecipeStorage.GetPlayerStorage(e.Manager.Player).SetRecipeAvailability(Jobs.AdvancedCrafterRegister.JOB_RECIPE, true, Items.ItemFactory.JOB_CRAFTER);
            RecipeStorage.GetPlayerStorage(e.Manager.Player).SetRecipeAvailability(Jobs.MachinistRegister.JOB_RECIPE, true, Items.ItemFactory.JOB_CRAFTER);
            RecipePlayer.UnlockOptionalRecipe(e.Manager.Player, Jobs.MachinistRegister.JOB_RECIPE);
            RecipePlayer.UnlockOptionalRecipe(e.Manager.Player, Jobs.AdvancedCrafterRegister.JOB_RECIPE);

            foreach (var item in Items.Machines.Turret.TurretSettings)
            {
                RecipeStorage.GetPlayerStorage(e.Manager.Player).SetRecipeAvailability(item.Value.TurretItem.name, true, Jobs.AdvancedCrafterRegister.JOB_NAME);
            }
        }
Пример #7
0
        public override void OnResearchComplete(ScienceManagerPlayer manager, EResearchCompletionReason reason)
        {
            RecipeStorage.GetPlayerStorage(manager.Player).SetRecipeAvailability("pipliz.crafter.oven", true, "pipliz.crafter");
            RecipeStorage.GetPlayerStorage(manager.Player).SetRecipeAvailability("pipliz.crafter.grindstone", true, "pipliz.crafter");
            RecipePlayer.UnlockOptionalRecipe(manager.Player, "pipliz.player.oven");
            RecipePlayer.UnlockOptionalRecipe(manager.Player, "pipliz.player.grindstone");

            if (reason == EResearchCompletionReason.ProgressCompleted)
            {
                Stockpile.GetStockPile(manager.Player).Add(BlockTypes.Builtin.BuiltinBlocks.WheatStage1, 400);
                if (manager.Player.IsConnected)
                {
                    Chatting.Chat.Send(manager.Player, "You received 400 wheat seeds!");
                }
            }
        }
Пример #8
0
 /// <summary>
 /// Called when this researchable is completed by a player.
 /// </summary>
 /// <param name="manager">Player's individual science manager.</param>
 /// <param name="reason">Will equal EResearchCompletionReason.ProgressCompleted when this research is completed by a player.</param>
 public void OnResearchComplete(ScienceManagerPlayer manager, EResearchCompletionReason reason)
 {
     if (reason == EResearchCompletionReason.ProgressCompleted)
     {
         foreach (Unlock U in Unlocks)
         {
             if (U.limitType != null)
             {
                 RecipeStorage.GetPlayerStorage(manager.Player).SetRecipeAvailability(U.NPCCrafted, true, U.limitType);
             }
             if (U.PlayerCrafted != null)
             {
                 RecipePlayer.UnlockOptionalRecipe(manager.Player, U.PlayerCrafted);
             }
         }
     }
 }
Пример #9
0
 private static void Herbs_ResearchComplete(object sender, ResearchCompleteEventArgs e)
 {
     RecipeStorage.GetPlayerStorage(e.Manager.Player).SetRecipeAvailability(Jobs.HerbalistRegister.JOB_RECIPE, true, Items.ItemFactory.JOB_CRAFTER);
     RecipePlayer.UnlockOptionalRecipe(e.Manager.Player, Jobs.HerbalistRegister.JOB_RECIPE);
 }
Пример #10
0
 public override void OnResearchComplete(ScienceManagerPlayer manager, EResearchCompletionReason reason)
 {
     RecipeStorage.GetPlayerStorage(manager.Player).SetRecipeAvailability("pipliz.crafter.stonemasonworkbench", true, "pipliz.crafter");
     RecipePlayer.UnlockOptionalRecipe(manager.Player, "pipliz.player.stonemasonworkbench");
 }