/// <summary> /// 检查“充值回馈-累计消费”项是否要显示要更新图标状态 /// </summary> public bool CheckLeiJiXiaoFei(GameClient client) { bool hasGet; bool ret = RechargeRepayActiveMgr.CheckRechargeReplay(client, ActivityTypes.TotalConsume, out hasGet); return(AddFlushIconState((ushort)ActivityTipTypes.LeiJiXiaoFei, ret)); }
/// <summary> /// 检查“充值回馈-每日充值”项是否要显示要更新图标状态 /// </summary> public bool CheckMeiRiChongZhi(GameClient client) { bool hasGet; bool ret = RechargeRepayActiveMgr.CheckRechargeReplay(client, ActivityTypes.MeiRiChongZhiHaoLi, out hasGet); AddFlushIconState((ushort)ActivityTipTypes.MeiRiChongZhi_YiLingQu, hasGet); return(AddFlushIconState((ushort)ActivityTipTypes.MeiRiChongZhi, ret)); }