public void Clear() { RecentAudicaFiles.ClearRecents(); for (int i = 0; i < buttons.Length; i++) { buttons[i].gameObject.SetActive(false); } gameObject.SetActive(false); }
public void Show() { if (RecentAudicaFiles.audicaPaths == null) { RecentAudicaFiles.LoadRecents(); } if (RecentAudicaFiles.audicaPaths != null) { if (RecentAudicaFiles.audicaPaths.Count >= 1) { gameObject.SetActive(true); FillRecentButtons(); } } }