Пример #1
0
    void Init()
    {
        RecastNavigationDllImports.CreateLog(4096, 500);
        if (RecastNavigationDllImports.NavGeneration_Init() == false)
        {
            Debug.Log("Error initializing Recast Navigation plugin!");
        }
        UpdateLog();

        m_navMeshRepresentation = new RecastNavigationNavMeshRepresentation();
        m_navMeshRepresentation.LoadShadersAndMaterials();

        BuildProjectNameAndSceneName();
        if (sceneName != null && sceneName.Length != 0)
        {
            BuildDatabaseMesh();
        }

        SceneView.onSceneGUIDelegate += this.OnSceneGUI;
    }
Пример #2
0
    void UpdateMeshFromDatabaseTriangles()
    {
        RecastNavigationDllImports.BuildDatabaseGeometry();

        // TODO: understand why sometimes m_navMeshRepresentation becomes null
        if (m_navMeshRepresentation == null)
        {
            Debug.LogWarning("NavMesh representation became null!");
            m_navMeshRepresentation = new RecastNavigationNavMeshRepresentation();
            m_navMeshRepresentation.LoadShadersAndMaterials();
        }

        uint triangleCount = RecastNavigationDllImports.GetDatabaseTriangleCount();

        m_navMeshRepresentation.Begin(triangleCount);
        RecastVisualTriangle triangle;

        for (uint i = 0; i < triangleCount; ++i)
        {
            RecastNavigationDllImports.GetDatabaseTriangle(i, out triangle);
            m_navMeshRepresentation.AddTriangle(triangle);
        }
        m_navMeshRepresentation.End();

        int vertexCount = RecastNavigationDllImports.GetPolygonVertexCount();

        m_navMeshRepresentation.ReSetLine(vertexCount);
        for (int i = 0; i < vertexCount; i++)
        {
            Vector3 vertex = new Vector3();
            Color32 color  = new Color32();
            RecastNavigationDllImports.GetPolygonVertex((uint)i, out vertex, out color);
            m_navMeshRepresentation.AddLineVertex(i, vertex, color);
        }
        m_navMeshRepresentation.BuildLineMesh();

        //hasNavMeshVisualRep = true;
    }