Пример #1
0
        public static BuildChoices GetTerranBuildChoices(DefaultSharkyBot defaultSharkyBot)
        {
            var scveMicroController = new IndividualMicroController(defaultSharkyBot, MicroPriority.JustLive, false);

            var massMarines        = new MassMarines(defaultSharkyBot);
            var bansheesAndMarines = new BansheesAndMarines(defaultSharkyBot);
            var reaperCheese       = new ReaperCheese(defaultSharkyBot, scveMicroController);

            var builds = new Dictionary <string, ISharkyBuild>
            {
                [reaperCheese.Name()]       = reaperCheese,
                [massMarines.Name()]        = massMarines,
                [bansheesAndMarines.Name()] = bansheesAndMarines
            };

            var defaultSequences = new List <List <string> >
            {
                new List <string> {
                    reaperCheese.Name(), bansheesAndMarines.Name()
                },
                new List <string> {
                    massMarines.Name(), bansheesAndMarines.Name()
                },
                new List <string> {
                    bansheesAndMarines.Name()
                }
            };

            var buildSequences = new Dictionary <string, List <List <string> > >
            {
                [Race.Terran.ToString()]  = defaultSequences,
                [Race.Zerg.ToString()]    = defaultSequences,
                [Race.Protoss.ToString()] = defaultSequences,
                [Race.Random.ToString()]  = defaultSequences,
                ["Transition"]            = defaultSequences
            };

            return(new BuildChoices {
                Builds = builds, BuildSequences = buildSequences
            });
        }
Пример #2
0
        public static BuildChoices GetTerranBuildChoices(DefaultSharkyBot defaultSharkyBot)
        {
            var scveMicroController = new IndividualMicroController(defaultSharkyBot.MapDataService, defaultSharkyBot.SharkyUnitData, defaultSharkyBot.ActiveUnitData, defaultSharkyBot.DebugService, defaultSharkyBot.SharkyPathFinder, defaultSharkyBot.BaseData, defaultSharkyBot.SharkyOptions, defaultSharkyBot.DamageService, defaultSharkyBot.UnitDataService, MicroPriority.JustLive, false);

            var massMarines        = new MassMarines(defaultSharkyBot.BuildOptions, defaultSharkyBot.MacroData, defaultSharkyBot.ActiveUnitData, defaultSharkyBot.AttackData, defaultSharkyBot.ChatService, defaultSharkyBot.UnitCountService);
            var bansheesAndMarines = new BansheesAndMarines(defaultSharkyBot.BuildOptions, defaultSharkyBot.MacroData, defaultSharkyBot.ActiveUnitData, defaultSharkyBot.AttackData, defaultSharkyBot.ChatService, defaultSharkyBot.MicroTaskData, defaultSharkyBot.UnitCountService);
            var reaperCheese       = new ReaperCheese(defaultSharkyBot.BuildOptions, defaultSharkyBot.MacroData, defaultSharkyBot.ActiveUnitData, defaultSharkyBot.AttackData, defaultSharkyBot.ChatService, defaultSharkyBot.MicroTaskData, defaultSharkyBot.UnitCountService, defaultSharkyBot.SharkyUnitData, defaultSharkyBot.ProxyLocationService, defaultSharkyBot.DebugService, scveMicroController);

            var builds = new Dictionary <string, ISharkyBuild>
            {
                [reaperCheese.Name()]       = reaperCheese,
                [massMarines.Name()]        = massMarines,
                [bansheesAndMarines.Name()] = bansheesAndMarines
            };

            var defaultSequences = new List <List <string> >
            {
                new List <string> {
                    reaperCheese.Name(), bansheesAndMarines.Name()
                },
                new List <string> {
                    massMarines.Name(), bansheesAndMarines.Name()
                },
                new List <string> {
                    bansheesAndMarines.Name()
                }
            };

            var buildSequences = new Dictionary <string, List <List <string> > >
            {
                [Race.Terran.ToString()]  = defaultSequences,
                [Race.Zerg.ToString()]    = defaultSequences,
                [Race.Protoss.ToString()] = defaultSequences,
                [Race.Random.ToString()]  = defaultSequences,
                ["Transition"]            = defaultSequences
            };

            return(new BuildChoices {
                Builds = builds, BuildSequences = buildSequences
            });
        }