Пример #1
0
        public void Update_MainThread(double?elapsedTime = null)
        {
            if (_isDisposed)
            {
                return;
            }

            double elapsedActual = elapsedTime ?? _clockMainThread.Update();

            if (_typesMainUnchecked != null)
            {
                #region Get intervals for types

                Tuple <Type, int>[] checkedTypes = GetTypeIntervals(_typesMainUnchecked, _map, true);
                if (checkedTypes != null)
                {
                    var transfer = TransferTypes(_typesMainUnchecked, _typesMain, checkedTypes);
                    _typesMainUnchecked = transfer.Item1;
                    _typesMain          = transfer.Item2;
                }

                #endregion
            }

            _updateCount_Main++;

            #region non map items

            foreach (var item in _nonmapItemsMain)
            {
                if (_updateCount_Main % (item.Item1 + 1) != 0)
                {
                    continue;
                }

                item.Item2.Update_MainThread(elapsedActual + (elapsedActual * item.Item1));        // if skips is greater than zero, then approximate how much time elapsed based on this tick's elapsed time
            }

            #endregion
            #region items in map

            if (_typesMain != null)
            {
                foreach (var type in _typesMain)
                {
                    if (type.Item2 > 0 && _updateCount_Main % (type.Item2 + 1) != 0)
                    {
                        continue;
                    }

                    // Update all the live instances
                    foreach (IPartUpdatable item in _map.GetItems(type.Item1, false))         // Not bothering to call these in random order, because main thread should just be graphics
                    {
                        item.Update_MainThread(elapsedActual + (elapsedActual * type.Item2)); // if skips is greater than zero, then approximate how much time elapsed based on this tick's elapsed time
                    }
                }
            }

            #endregion
        }
Пример #2
0
        public void Update_AnyThread(double?elapsedTime = null)
        {
            if (_timerAnyThread != null)
            {
                throw new InvalidOperationException("Can't explicitly call Update_AnyThread when the constructor was told to use a timer");
            }

            // Figure out how much time has elapsed since the last update
            //NOTE: Calling this update every time so if this method is sometimes called with a null and sometimes non null, the elapsed time will be somewhat accurate
            double elapsedActual = _clockAnyThread.Update();

            if (elapsedTime != null)
            {
                elapsedActual = elapsedTime.Value;
            }

            Update_AnyThread_private(elapsedActual);
        }