Пример #1
0
    private void UndivideScreen()
    {
        _startInvulnerability = Time.time;
        _currentRealityLevel = _screens[1].realityLevel;
        Debug.Log ("realityLevel: " + _currentRealityLevel);
        int count = _screens.Count-1;
        foreach(Screen s in _screens) {
            s.DestroyScreen();
        }
        _screens.Clear();
        GenerateScreens(count);
        nb_track--;
        ScreenManager.instance.setTracksOnOff ();

        unsplitSound.Play();
    }
Пример #2
0
    private void LateUpdate()
    {
        if (difficulty==1) {
            if (_generatedBrics==4) {
                DivideScreen();
                difficulty++;
                _generatedBrics = 0;
            }
        } else if (difficulty<5) {
            if (_generatedBrics==4) {
                DivideScreen();
                difficulty++;
                _generatedBrics = 0;
            }
        } else if (_generatedBrics==4) {
            _generatedBrics = 0;
            foreach(Screen s in _screens) {
                if (_currentRealityLevel<RealityLevel.Middle) {
                    s.realityLevel = (RealityLevel)((int)s.realityLevel+1);
                }
            }
            if (_screens.Count>1) {
                _currentRealityLevel = _screens[1].realityLevel;
            }
        }

        if (_flash && (Time.time-_startInvulnerability)>invulnerabilityTimer) {
            _flash = false;
            foreach (Screen s in _screens) {
                s.FlashPlayer(false);
            }
        }
    }