internal void LeaveRoom(NativeRealTimeRoom room, Action <CommonErrorStatus.ResponseStatus> callback) { RealTimeMultiplayerManager.RealTimeMultiplayerManager_LeaveRoom(mGameServices.AsHandle(), room.AsPointer(), InternalLeaveRoomCallback, Callbacks.ToIntPtr(callback)); }
internal void LeaveRoom(NativeRealTimeRoom room, Action <GooglePlayGames.Native.Cwrapper.CommonErrorStatus.ResponseStatus> callback) { RealTimeMultiplayerManager.RealTimeMultiplayerManager_LeaveRoom(this.mGameServices.AsHandle(), room.AsPointer(), new RealTimeMultiplayerManager.LeaveRoomCallback(RealtimeManager.InternalLeaveRoomCallback), Callbacks.ToIntPtr(callback)); }