internal void LeaveRoom(NativeRealTimeRoom room, Action <CommonErrorStatus.ResponseStatus> callback)
 {
     RealTimeMultiplayerManager.RealTimeMultiplayerManager_LeaveRoom(mGameServices.AsHandle(), room.AsPointer(), InternalLeaveRoomCallback, Callbacks.ToIntPtr(callback));
 }
Пример #2
0
 internal void LeaveRoom(NativeRealTimeRoom room, Action <GooglePlayGames.Native.Cwrapper.CommonErrorStatus.ResponseStatus> callback)
 {
     RealTimeMultiplayerManager.RealTimeMultiplayerManager_LeaveRoom(this.mGameServices.AsHandle(), room.AsPointer(), new RealTimeMultiplayerManager.LeaveRoomCallback(RealtimeManager.InternalLeaveRoomCallback), Callbacks.ToIntPtr(callback));
 }