Пример #1
0
    public void ServerPerformInteraction(HandApply interaction)
    {
        var slot = interaction.HandSlot;

        var objectContainer = slot?.Item?.GetComponent <ReagentContainer>();

        if (hasPlant)
        {
            if (plantData.MutatesInTo.Count > 0)
            {
                if (objectContainer != null)
                {
                    if (!objectContainer.InSolidForm)
                    {
                        objectContainer.MoveReagentsTo(5, reagentContainer);
                        if (reagentContainer.Contains("mutagen", 5))
                        {
                            reagentContainer.Contents["mutagen"] = reagentContainer.Contents["mutagen"] - 5;
                            Mutation();
                            return;
                        }
                    }
                }
            }
        }

        var objectItemAttributes = slot?.Item?.GetComponent <ItemAttributesV2>();

        if (objectItemAttributes != null)
        {
            if (objectItemAttributes.HasTrait(CommonTraits.Instance.Cultivator))
            {
                if (weedLevel > 0)
                {
                    Chat.AddActionMsgToChat(interaction.Performer,
                                            $"You remove the weeds from the {gameObject.ExpensiveName()}.",
                                            $"{interaction.Performer.name} uproots the weeds.");
                }
                weedNotifier.PushClear();
                weedLevel = 0;
                return;
            }

            if (objectItemAttributes.HasTrait(CommonTraits.Instance.Bucket))
            {
                Chat.AddActionMsgToChat(interaction.Performer, $"You water the {gameObject.ExpensiveName()}.",
                                        $"{interaction.Performer.name} waters the tray.");
                reagentContainer.Contents["water"] = 100f;
                return;
            }

            if (objectItemAttributes.HasTrait(CommonTraits.Instance.Trowel))
            {
                if (hasPlant)
                {
                    Chat.AddActionMsgToChat(interaction.Performer,
                                            $"You dig out all of the {gameObject.ExpensiveName()}'s plants!",
                                            $"{interaction.Performer.name} digs out the plants in the {gameObject.ExpensiveName()}!");
                    CropDeath();
                }

                SyncStage(PlantSpriteStage.None);
                return;
            }
        }

        var foodObject = slot?.Item?.GetComponent <GrownFood>();

        if (foodObject != null)
        {
            nutritionLevel = nutritionLevel + foodObject.plantData.Potency;
            Despawn.ServerSingle(interaction.HandObject);
            return;
        }

        var Object = slot?.Item?.GetComponent <SeedPacket>();

        if (Object != null)
        {
            hasPlant  = true;
            plantData = new PlantData();
            plantData.SetValues(slot.Item.GetComponent <SeedPacket>().plantData);
            SyncPlant(plantData.Name);
            SyncGrowingPlantStage(0);
            SyncStage(PlantSpriteStage.Growing);
            Inventory.ServerVanish(slot);

            //Force a quick refresh:
            SendUpdateToNearbyPlayers();
            return;
        }

        if (plantData != null)
        {
            if (readyToHarvest)
            {
                for (int i = 0; i < readyProduce.Count; i++)
                {
                    CustomNetTransform netTransform = readyProduce[i].GetComponent <CustomNetTransform>();
                    netTransform.AppearAtPosition(registerTile.WorldPositionServer);
                    netTransform.AppearAtPositionServer(registerTile.WorldPositionServer);
                }

                readyProduce.Clear();
                if (plantData.PlantTrays.Contains(PlantTrays.Perennial_Growth))
                {
                    hasPlant       = true;
                    readyToHarvest = false;
                    plantSubStage  = 0;
                    SyncGrowingPlantStage(0);
                    SyncStage(PlantSpriteStage.Growing);
                    SyncHarvest(false);
                }
                else
                {
                    plantData      = null;
                    hasPlant       = false;
                    readyToHarvest = false;
                    SyncStage(PlantSpriteStage.None);
                    SyncHarvest(false);
                }
            }
        }
        else
        {
            SyncStage(PlantSpriteStage.None);
        }
    }
Пример #2
0
    public void ServerPerformInteraction(HandApply interaction)
    {
        var slot = interaction.HandSlot;

        //If hand slot contains mutagen, use 5 mutagen mutate plant
        if (HasPlant)
        {
            if (plantData.MutatesInTo.Count > 0)
            {
                var objectContainer = slot?.Item?.GetComponent <ReagentContainer>();
                if (objectContainer != null)
                {
                    if (!objectContainer.InSolidForm)
                    {
                        objectContainer.MoveReagentsTo(5, reagentContainer);
                        Chat.AddActionMsgToChat(interaction.Performer, $"You add reagents to the {gameObject.ExpensiveName()}.",
                                                $"{interaction.Performer.name} adds reagents to the {gameObject.ExpensiveName()}.");
                        if (reagentContainer.Contains("mutagen", 5))
                        {
                            reagentContainer.Contents["mutagen"] = reagentContainer.Contents["mutagen"] - 5;
                            plantData.Mutation();
                            return;
                        }
                    }
                }
            }
        }


        var objectItemAttributes = slot?.Item?.GetComponent <ItemAttributesV2>();

        if (objectItemAttributes != null)
        {
            //If hand slot contains Cultivator remove weeds
            if (objectItemAttributes.HasTrait(CommonTraits.Instance.Cultivator))
            {
                if (weedLevel > 0)
                {
                    Chat.AddActionMsgToChat(interaction.Performer,
                                            $"You remove the weeds from the {gameObject.ExpensiveName()}.",
                                            $"{interaction.Performer.name} uproots the weeds.");
                }
                weedNotifier.PushClear();
                weedLevel = 0;
                return;
            }

            //If hand slot contains Bucket water plants
            if (objectItemAttributes.HasTrait(CommonTraits.Instance.Bucket))
            {
                Chat.AddActionMsgToChat(interaction.Performer, $"You water the {gameObject.ExpensiveName()}.",
                                        $"{interaction.Performer.name} waters the {gameObject.ExpensiveName()}.");
                reagentContainer.Contents["water"] = 100f;
                return;
            }

            //If hand slot contains Trowel remove plants
            if (objectItemAttributes.HasTrait(CommonTraits.Instance.Trowel))
            {
                if (HasPlant)
                {
                    Chat.AddActionMsgToChat(interaction.Performer,
                                            $"You dig out all of the {gameObject.ExpensiveName()}'s plants!",
                                            $"{interaction.Performer.name} digs out the plants in the {gameObject.ExpensiveName()}!");
                    CropDeath();
                }

                UpdatePlantStage(plantCurrentStage, PlantSpriteStage.None);
                return;
            }
        }

        //If hand slot contains grown food, plant the food
        //This temporarily replaces the seed machine until it is implemented, see commented code for original compost behavior
        var foodObject = slot?.Item?.GetComponent <GrownFood>();

        if (foodObject != null)
        {
            if (HasPlant)
            {
                Chat.AddActionMsgToChat(interaction.Performer,
                                        $"You compost the {foodObject.name} in the {gameObject.ExpensiveName()}.",
                                        $"{interaction.Performer.name} composts {foodObject.name} in the {gameObject.ExpensiveName()}.");
                nutritionLevel = nutritionLevel + foodObject.plantData.Potency;
                Despawn.ServerSingle(interaction.HandObject);
                return;
            }
            else
            {
                plantData = PlantData.CreateNewPlant(foodObject.plantData);
                UpdatePlant(null, plantData.Name);
                UpdatePlantGrowthStage(0, 0);
                UpdatePlantStage(PlantSpriteStage.None, PlantSpriteStage.Growing);
                Inventory.ServerVanish(slot);
                Chat.AddActionMsgToChat(interaction.Performer,
                                        $"You plant the {foodObject.name} in the {gameObject.ExpensiveName()}.",
                                        $"{interaction.Performer.name} plants the {foodObject.name} in the {gameObject.ExpensiveName()}.");
            }
        }

        //If hand slot contains seeds, plant the seeds
        var Object = slot?.Item?.GetComponent <SeedPacket>();

        if (Object != null)
        {
            plantData = PlantData.CreateNewPlant(slot.Item.GetComponent <SeedPacket>().plantData);
            UpdatePlant(null, plantData.Name);
            UpdatePlantGrowthStage(0, 0);
            UpdatePlantStage(PlantSpriteStage.None, PlantSpriteStage.Growing);
            Inventory.ServerVanish(slot);
            Chat.AddActionMsgToChat(interaction.Performer,
                                    $"You plant the {Object.name} in the {gameObject.ExpensiveName()}.",
                                    $"{interaction.Performer.name} plants the {Object.name} in the {gameObject.ExpensiveName()}.");
            return;
        }

        //If plant is ready to harvest then make produce visible and update plant state
        if (plantData != null && ReadyToHarvest)
        {
            for (int i = 0; i < readyProduce.Count; i++)
            {
                CustomNetTransform netTransform = readyProduce[i].GetComponent <CustomNetTransform>();
                netTransform.AppearAtPosition(registerTile.WorldPositionServer);
                netTransform.AppearAtPositionServer(registerTile.WorldPositionServer);
            }
            readyProduce.Clear();

            //If plant is Perennial then reset growth to the start of growing stage
            if (plantData.PlantTrays.Contains(PlantTrays.Perennial_Growth))
            {
                plantData.NextGrowthStageProgress = 0;
                UpdatePlantGrowthStage(growingPlantStage, 0);
                UpdatePlantStage(plantCurrentStage, PlantSpriteStage.Growing);
                UpdateHarvestFlag(harvestNotifier, false);
            }
            //Else remove plant from tray
            else
            {
                plantData = null;
                UpdatePlant(plantSyncString, null);
                UpdatePlantStage(plantCurrentStage, PlantSpriteStage.None);
                UpdateHarvestFlag(harvestNotifier, false);
            }
        }
        //Commenting unless this causes issues

        /*else
         * {
         *      UpdatePlantStage(plantCurrentStage, PlantSpriteStage.None);
         * }*/
    }